I had a surprising amount of fun with this, didn’t expected to get used as quick to the mechanics as I did. I also think I had a pretty good run after a while, but a technical issue prevented me from seeing what was left of the time: in full screen mode, the right side cuts off (halfing the »M« in »TIME«… signed: ancient monitor man). Did I not think about trying to press ESC to see what’s going on? Yes.
TUTORIAL
When seeing the manual screen my initial thought was: would be cool one could try out the keys… then I tried doing that at was pleasantly surprised. :)
Oh, maybe dropping an info that jumping is also a thing?! I had to learn it the hard way.
SHIELD
First: I dig the look of the shield, that waterfall like movement: very nice. Second: I miss is a visualization of the remaining shield energy (using the outer ring as an »energy bar« could work quite well). And I’d also like to have a way to recharge the shield by doing something, something?! Maybe by accessing a special port within the scene, or by means of smacking bot-butt extra quick; or for being extra-close to one when it goes down so that a kind of energy transfer can take place?! To quote myself: something, something.
Also: kudos regarding the detailed credits screen. Always happy to see that.
I’d write even more, but I have to check at least another game out before the deadline hits (only 45 minutes left, ugh).