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Awesome game! I love the visual direction and atmosphere on this, particularly the particle effects, lighting, and glow effect on the pushable blocks! Also, as you can tell by my profile picture and username, I do like root vegetables. I also like the design of the entities you’re able to interact with and wonder more about the world. I like the puzzle design and the way the platforms are shaped make it clear to the player how to progress, but I do wish that it were more clear where a block is obstructed from being pushed further – I would either find out inadvertently when I couldn’t push further or notice a little top of a box peeking from the floor. The parallax effect is really nice, but in the last sequence, it visually blocks where the platforms are! I think the spikes don’t immediately read as dangerous because they share a color with the pushable blocks, and I only take damage upon landing, so I am able to walk on the same section of spikes without taking damage afterwards. I do also wish the movement / jump was more responsive, but I understand you don’t have much time for tuning in the game jam duration.

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Thank you for playing.

Also, thank you very much for all the feedback. It's really helped a lot. Testing the game again after reading all the feedback made the problem clearer. It was somehow hard to notice the impact of the problem when I played it myself.

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For sure! It’s definitely a lot harder to understand how new players will respond to your game from a dev perspective since you worked on it so you know everything! Had the same issue with my own game, as you can see from all of the feedback with people finding it difficult to understand.