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A jam submission

UnearthView game page

Submitted by retiredgolem — 4 hours, 31 minutes before the deadline
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Unearth's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.7224.722
Overall#153.8753.875
Enjoyment#193.7783.778
Concept#313.8333.833
Use of the Limitation#613.1673.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
retiredgolem

Software used
Unity and aseprite

Use of the limitation
Nothing is green in color

Cookies eaten
0

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Comments

(+1)

Such an amazing game. Reminded me of Limbo and Hollow Knight.

Loved the puzzles and must say took me a while to work them out but they were the right level of challenge which made it feel great when you passed one

Great Job 😀

Developer

Thank you very much.

Submitted(+1)

Hello. This was a really good game/demo! I love the creepy mysterious atmosphere that you made for all the other NPCs in this world, even the music fits well with the. Great job with the environment! The parallax was very natural and really helped make the environment really dynamic. My only comment was that the used up hearts were invisible when in a similarly dark background. Other than that, this was a really well made game! Thank you for your hard work making this game. I hope you had a lot of fun!

Developer

Thank you very much for playing and for the feedback. Yes, I have a lot of fun.

Submitted(+1)

Awesome game! I love the visual direction and atmosphere on this, particularly the particle effects, lighting, and glow effect on the pushable blocks! Also, as you can tell by my profile picture and username, I do like root vegetables. I also like the design of the entities you’re able to interact with and wonder more about the world. I like the puzzle design and the way the platforms are shaped make it clear to the player how to progress, but I do wish that it were more clear where a block is obstructed from being pushed further – I would either find out inadvertently when I couldn’t push further or notice a little top of a box peeking from the floor. The parallax effect is really nice, but in the last sequence, it visually blocks where the platforms are! I think the spikes don’t immediately read as dangerous because they share a color with the pushable blocks, and I only take damage upon landing, so I am able to walk on the same section of spikes without taking damage afterwards. I do also wish the movement / jump was more responsive, but I understand you don’t have much time for tuning in the game jam duration.

Developer(+1)

Thank you for playing.

Also, thank you very much for all the feedback. It's really helped a lot. Testing the game again after reading all the feedback made the problem clearer. It was somehow hard to notice the impact of the problem when I played it myself.

Submitted(+1)

For sure! It’s definitely a lot harder to understand how new players will respond to your game from a dev perspective since you worked on it so you know everything! Had the same issue with my own game, as you can see from all of the feedback with people finding it difficult to understand.

Submitted(+1)

wow great art and polish very impressive. it's pretty fun too i just wish the character moved faster

Developer

Thank you for playing and for the feedback.

Submitted(+1)

The art was amazing! The parallax background, creepy forest and characters, and colour palette blended so nicely together. The dialogue and lore seems so interesting that I genuinely wanted to play more. Extremely strong entry!

Developer

Thank you very much.

What about the choice of music? Nah, I can guess the answer :D. Thank you for the visit.

Submitted(+1)

What an amazing art style, it is so beautiful !

Developer

Thank you

Submitted(+1)

Great game. This is one the most polished game in this jam.

Developer

Thank you.

Submitted(+1)

This is the best entry I've played in this jam so far. You have crafted such an intriguing and compelling world. The art style, the sound design, music, dialogue, mysterious characters, all come together to complement the overall experience. There's a lot of potential here. I would buy a full game with a more fleshed out narrative if you ever made it into one!

Developer

Thank you very much. I really appreciate all of that.

Submitted (1 edit) (+1)

The atmosphere of the game is incredible, the parallax background is absolutely magnificent, the music fits the atmosphere perfectly and the levels are well done so that you have to rack your brains. Honestly, it's excellent work ! I would be grateful if you could take a look at my game as well, keep up the good work!

Developer(+1)

Thank you very much. sure, I will take a look and play your game.

Submitted(+1)

Very nice gameplay, and the atmosphere is incredible. I would love to see more if you plan on extending the story.

Developer

Thank you very much. I will try my best for the story.

(+1)

Very beautiful art, I love the Hollow Knight vibe! The creepy creatures are so cool tho. I just have a few issues with the jump that takes a long time to respond. Great job!

If you'd like to try out our jam game, I'd be grateful :

https://itch.io/jam/mini-jam-166-earth/rate/2945663

Developer

Thank you very much and sure I will try your game.

Submitted(+1)

The mood of the game was incredible, really really cool. I loved the weird (hivemind?) creatures and their dialogue, awesome world building, I'd play the whole thing if it was a full game. My one issue was that dying was brutal, I would have preferred one hit point and restarting in your current room rather then five and replaying the whole game. Awesome game as whole though.

Developer

Thank you very much.

Yes, respawning from the current room is definitely way better. I will try to implement that. Thank you for the feedback!

Submitted(+1)

Very beautiful game, and I love the intro. I love games that just drop you into a world, no context at all, and leave you to figure things out yourself! And the lack of the color green makes the world feel lifeless and decrepit – it reminds me a lot of Hollow Knight's absence of the color red.

My only major complaint really is that the jump feels unresponsive at times. Especially during some platforming parts, the game wouldn't register my jump once I landed. Whenever I make platformers, I always like to tie the jumping to a buffer instead of a raw input (and the input itself just sets the buffer), so the game can register that I want to jump just before I've hit the ground and do it when I land.

Really nicely done, though! Great work!

Developer(+1)

Thank you very much.

That is a really good idea. Thank you for sharing it. I will try to do that right away

Submitted(+1)

The graphics are the most beautiful thing I've seen so far. I am amazed at what you managed to make in that short amount of time. The only thing I would change are the footstep sounds, and maybe make the music loop a bit longer. Anyway, I am still mesmerized by your game and the amount of polish, reminds me of Hollow Knight a lot (:

Developer

Thank you very much. 

Right, the footstep does not sound quite right. Thank you for the feedback