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(+1)

Your said it was made with the fighter game engine, what parts did you work on? How much did the engine provide to you? Also yea that WASD for the controls is pretty funny. Would love to see more attacks or combos, But I do like the numbers flying all over the screen for damage. 

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The engine provides the underlying system for the input management, deterministic physics, hitbox/hurtbox interactions and the character state machine, so I was responsible for designing/programming the different attacks, the character's movement values, enemy AI and attacks, etc. as well as the art. The audio in the game is also from the engine, unfortunately ran out of time to produce my own sound effects/audio. The controls definitely are a pain point that I'd like to fix up after the jam, as well as making actual controller support work properly