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(1 edit)

this is a really cool concept, my only gripe the minimally explained mechanics. i kind of get that you could just experiment and try to figure it out, if thats what you're going for. but its sort of difficult to keep track cause it feels like theres more going than was explained. i guess it depends how much you want to hold the players hand. but the thing is, if that game has any bug/unexpected behavior, its going to be really frustrating for the player, because theres no way for them to know whether they're messing up, or if the game is behaving strangely. i promise im not just salty lol, i did beat it. thats just my take on it. its honestly a really cool concept, im sure it would have a pretty niche appeal though, given difficulty/unintuitiveness. but thats also what makes it cool! anyways, thanks for entering, this was really cool! maybe try to be more specific with the rules, and try to have a good balance between giving the player instructions on how to play the game, without holding their hand too much.

by the way, i gave this a pretty high rating overall, i just felt like the teaching part was the most important thing to note. i pretty much liked everything else. also try exporting to html/uploading to itch, i dont use unity anymore but im pretty sure theres a fairly simple way to do it. the more people that can try it the better imo

proof i beat it lol:


Thanks for playing! I’m glad you were able to beat it. I did originally have some idea for a tutorial and some mechanics that involved revealing squares, but I ran out of time to implement them. I have had time to check, and I am pretty certain there are no/minimal bugs, however it is still obvious in hindsight that anyone who didn’t know all the game mechanics would have no idea what was going on if they failed/died. Thanks for the feedback!

Yeah its hard for a thing like this cause the best way to do a tutorial would be a visual thing, which would probably be a ton of work, which is tough in 3 days lol. its a cool project though!