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(+1)

gameplay wise it would be cool to have some pickups  and to be able to hold down the mouse button for fireing    funny little game 

(1 edit)

Yea, it would be nice. I got lots of idea, but you know, I got only 4-5 days to complete. I spend those time to handle 3D trajectory, camera projection, light and shadow calculations, aabb collisions, separation, ui and simple gameplay. Most of the gameplay completed in 2 days. So it is basically a test project for Vulkan + new shader pipeline.

May I ask, did you try the Vulkan version, is it work, do you see any problems?

After reading the reactions I directly went for windows openGL

I'll be glad if you can  try it. Looks like it works for most except one.