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(+2)

I downloaded and played the game on windows. The web version just didnt work on me (WebGL context lost, please reload the page)

I beat the second and the third levels and procceeded to die again and again on the 4th room of the first level

It seems Hotline Miami just became a genre! This game has potential:

Great:

-Combat (bat): It feels good to strike enemies in this game (I would have liked if an enemy could bounce off each other). Also rushing to pick up your glasses after taking dmg makes for frantic fight scenes.

-Level Design: I liked the destructable objects and their usage in the rooms (ATM's block paths that the enemies can take, switches turn off the lights). The train level (although technically compromised, I was stuck inside the train and couldnt get out) shows great potential for the levels to be sth different than just room-corridor-room.

Music: Remove the "turn off music" button and bring it on

Not so great:

-Combat (gun). The power of the bat is so compelling that the gun isn't much fun in this game and it slows the combat down.

-Difficulty: Too many enemies that carry guns

-Technical Problems: The AI of the enemies appears to be stuck at certain times, I cant pick up another gun after the one I'm holding runs out of bullets, the particles of the smashed ATM's persist on the floor after many retries...


Keep up the good work!