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Seems ok.

After the first rail, I like how there's a ramp after going through a tight path, because it works as a reward for going to a risky direction,

I wonder if spinning in the air could lead to a score system or chances of it affecting movement after landing back on the road.

And also the absense of invisible walls or the addition of air movement.

I'm planning on adding a more complex trick system, which will reward the player with a speed boost if they land it correctly. Air movement is something I might add back, albeit slower than ground movement. Thanks for playing!