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Thank you!  If you do have any suggestions for side-mechanics I'd be thankful to hear them.

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Of course! Here's a few I came up with (or shamelessly copied from other games):

  • High risk/high reward mechanic: being able to throw multiple dice at once, totalling the non-1's, but also a bigger chance to roll a 1 (or perhaps when failing allowing the computer to have several turns in a row). Might also give you a chance to catch up when you're far behind.
  • Being able to use rolled points to buy upgrades, such as better dice (d8's, d10's, etc.) and multiple dice (see first point) to create a pool of dice,  or critical chances (high roll's allow for an extra roll), or debuffs on opponent (such as cursed dice, where a 2 also is a fail). 
  • Passive bonuses that always provide buffs, similar to the joker system in Balatro. For example, 'Three's a crowd' where every rolled 3 actually counts as a 4 in scoring.
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And perhaps to throw in a theme as well: make it so you're playing dice against some evil (pig) god or demon, that'll only set you free if you can win from him. Every round you win, the stakes get higher, with more points, and more obstacles/debuffs.

And re-rolls, being able to re-roll one's might be a big mechanic for the multiple dice option to be feasible ;)

Wow, I love them, thanks for sharing ideas!