To answer your questions...
- Consumables are equipment slots, we're working on the wording.
- Artifact. Working on fixing
- This will be addressed in an update.
- At certain levels you get a progressive modifier to a chosen ability, that chosen ability is locked. For example if you pick Vigor for AMB 1, you get +1 to it at 1st level, +2 at 7th, +3 at 12th, and +4 at 17th. This is not cumulative.
- Extra effort die is d4
Thank you again!
One last batch of questions for now and I should be out of your hair:
Cosmic Magic: Meteor's listed damage is 1d8, which seems exceptionally low for a spell that can only be cast at 9th tier. Is this a typo? (My assumption is that it should be 3d12 as per the other T9 Spells, though that does put it at odds with Recall Death. Given that they're both High Magic and subject to GM-determined availability, though, perhaps this is less of an issue...)(EDIT: Found on the Discord, should be 3d12)- Blue Magic: Bad Breath states that its duration is based on rank, but the rank effects column displays damage - which, given the description itself doesn't mention damage, I suspect is a copy-paste error; I'm assuming it should be 1 Round +1 per Rank, like the other status spells?
- On a similar note, Black Magic: Bioja states that it deals Poison 1 in its effect description, but says Poison 7 in its Rank Effect. Which duration is intended?
- White Magic: Bless and White Magic: Esuna seem redundant; both start at Tier 3 and have identical costs and effectiveness, but Esuna covers all negative conditions and not just Seal. Would it make sense for Bless to start at Tier 2 like the other single status spells, or is there another errata in mind?
Dragon Art: Dragon's Eye grants "Damage Penetration 10", a mechanic which appears nowhere else in the book and is otherwise undefined. Is this intended to be a level of Damage Spiking, or should this move have a different effect?(EDIT: Found on the Discord, it reduces Damage Protection.)- Black Magic: Flare lists that its damage can explode as a special property of the spell; however, according to the Power Surge section on Page 205, all damaging spells should have this effect by default. What's the intended ruling here?
Apologies again for the deluge of questions, I'm really looking forward to getting some friends together and putting the system through its paces.