Let me preface this post by saying that I am in LOVE with this system! As a veteran of Returners 3e who loved the style but always felt bogged down by the fiddly math, seeing the same core ideas with much smoother-looking mechanics has gotten me excited to round up a party once again.
That being said, I do have one major question with regards to the SAGE rulebook. White Mage's Limit Break, Holy, reads that you gain access to the White Magic Spell List, and can swap spells during downtime. Given that this text is nearly identical to their Sphere 1 ability (Spellcasting), I'm not sure I understand the intent here. Is this a typo and White Mage is intended to have a very different Limit Break? Is this an intended mechanic that I'm not fully grasping the implications of?
Regardless of the answer, congratulations on the release, and I'm looking forward to jumping back into the worlds of Final Fantasy once more!
EDIT: I came across another question and figured I'd put it here instead of spawning another thread. If I invoke Damage Spiking (e.g. a Magnum weapon) against a source of Damage Resistance X (e.g. Protect), which takes priority? Does DR X still apply to all dice, or does DS somehow reduce the X and allow dice to go through unchanged?