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(+1)

Glad you liked it, and congrats on beating it on your first try!

  • I understand the problem. Currently, the dragging only starts after a certain threshold of movement that I have essentially calibrated based only on my gameplay. I will keep it in mind for the next update.
  • This is a much-discussed topic. By design, the behavior is intended. As a roguelike, I wanted to leave the possibility of clicking on a mine by pure bad luck, a disadvantage mitigated by having more lives. However, I have added the possibility of starting a game with the 'Hawk Eye' relic, which prevents this situation; it's on the New Game screen.
(+1)

The possibility of the first click being a mine as a way to balance multiple lives is clever, now that you mentioned it makes sense.