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Just tried the game.

I see this game has the same issue other indie 3D platform games of it's kind tend to have, and makes jumping up to a platform frustrating at times. Mostly in tight spots.

The player gets stuck when near a wall or other object. Such as standing on an ice pillar next to another. And if you are right up to the pillar you want to get on top of, you can't jump. Also happens when near a log on a hill, and other such situations. If you stand next to it or in front of it, you can't jump. You must take a step away from the wall of that pillar, or log, or other object to get unstuck so you can make that jump. As said, this is common with such indie games. But should be fixed.

Walls and such, should not lock you down, and prevent you from jumping.

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I did create a glitch, at the start when following Seraphine, I lost her. I could hear her walking but could not find her, for a time. I first lost her near the small fort. I went to the left, to the hearts, and Eira talked about the small fort, but Seraphine could not be found. I travailed all over for her, almost left the lactation, when she shows up telling me not to leave yet. I approached her, and she just stood there. Then as I walked about some more, I had lost her again. So, I restarted the game, and made sure to keep Seraphine in sight at all times.

That worked. When we got to the small fort, and Eira talked about it, Seraphine was there to add her comments.

After, Seraphine didn't move for a wile. I thought the game got stuck. Then she moved and led me to the next location.

Had complected the game after that.

I would suggest, fixing the situation with Seraphin waking around at the start. Make sure she keeps to her trail, even if you go ahead of her, or move off the trail yourself. Or have her just stop and wait for you, till you return to her. So she does not vanish when out of sight.

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Would also make some of the dialog a bit more snappy. At times, it takes so long for an event to happen, or for someone to speak, such as when talking to the elder Owl. Had made me think the game crashed, or I did something wrong, or the game was waiting for me to hit Enter to progress. None of those was the case, it was just taking much longer than I thought it should for things to happen.

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Also, the hit box or trigger to setup for some dialog with others, needs some work. Often when in a group, the [hit Enter to talk] popup, does not trigger as well as it should. I have to walk around a bit away from the group after talking to one of them, to reset the ability to talk with another in the group, instead of just facing them. And triggering the popup so you can talk to others is glitchy as is.

I'd suggest having a hit box around the body of the one you want to talk to, placed just a little larger then the one it's over, and the trigger placed around the head of Eira. That way, it's whoever Eira's had is close to will trigger the dialog popup for the one you want to talk to.

I would also make it so the dialog auto cancels, once you move away from the one you are taking to, so having a chance to talk to another near by in a group, goes more smooth.

That's all I got for now.