please report any issues you had in this thread and I will address them ASAP!
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Bug 1: Eira can move or attack during chat dialogue and cutscenes. 3 situations where it's confirmed to occur:
Bug 2: Character Portraits appearing when inspecting items (wooden sign posts, etc.). Basically if you talk to an NPC before talking to an item like a sign post or library books, their portrait will briefly appear before the normal game text loads. This can also happen if Eira is the last character to speak.
Bug 3: Actually entering the castle (Volume Warning, static will become loud). Might be intended but I'm not sure. Anyway, if Eira runs too far to the left (towards the moon), she can bypass the "exit" area where she's supposed to wake up and walk into the castle. My directions are terrible but the best way is to run very far towards the moon until Eira is next to it, then run to the right of the moon (north or northeast?) until the castle is to her right. Then run into the castle. Be warned. The static will get loud even before you enter the castle. Plus, it becomes hard to find the exact place you need to go in order to trigger the next part of the game. The best I could do is retrace my steps and use the position of the moon and castle to figure out where "south" is until I reached the area to leave.
Bug 4: Triggered crucial dialogue twice during night training course. Because it's easy to fly out of the obstacle course and return to the village (I can see the actual flight test machine near the dock even at a distance), I managed to trigger the "!! Did you see that?" conversation between Eira and Seraphine a second time. Don't ask me how I was able to locate the exact spot, I was blindly flying around looking for secrets and trying to find Seraphine again until I flew right in the spot where Eira asks if Seraphine saw the purple sparkles. I guess their conversations are locked to specific areas of the map?
And... that's all I found so far. All bugs are found on the PC version of the game. I only have Windows 11 and I'm using keyboard controls (EDIT: and wireless mouse!)
Reposting because I found another issue in same area and need to rewrite some things. Basically in the secret area:
I've managed to find 5 shards and 106 snowflakes but I'm not sure if the game is supposed to give me a 100% indicator or not. You don't need to reveal spoilers or the exact number of collectibles. I just wanna know if the game is supposed to tell the player "you got everything!" in any way or if there just isn't one fully programmed in yet.
Big bug report and sorry for the wall of text, but hopefully it covers most of the bugs. Honestly still a very good game, I'm just dumping this all at once. Thank you for fixing the "Level Complete!" bug and most of the character portraits/movement bugs I mentioned earlier. Unfortunately, a few aren't entirely fixed or still kicking.
Thank you so much for taking the time to find and document all of this! A lot of these are really interesting edge cases I haven't had anyone else report to me yet. (do you do this professionally?) I'm already turning these over in my mind trying to figure out what causes them. I will work on fixing these and hopefully have a lot of them resolved as I continue working on Ch2.
A few of these were actually intentional, but I can see how they might come off as bugs. Day turning into night during the struggle portion of the Seraphine tutorial boss was actually on purpose, I'll consider moving it to after the struggle. The exposition cutscene is also intentionally unskippable though I know this must make it frustrating for testing.
Things like settings not saving or softlocks are definitely my first priority with this so I will handle them first, and some of these smaller things are issues I was already aware of but am still working on fixing, mostly with 3rd party software such as some shaders , text continuing to play during pause, and the projection shadow appearing above characters and below the floor.
Thank you again! These may take longer to go through. I really appreciate all the time and effort you went to with this!
Lol thank you so much but no I'm not a bugtester or a professional by any means, I was just trying my best to make things clear while writing the list out. And I'm just screwing around with the game 90% of the time ("if I can do this... then can I also do this?"). Everything else was trying to be "helpful" although hopefully that post didn't slam you too hard ^_^;
As for weird things like my shortcuts, it's because I'm trying to play or "speedrun" the game quickly. I actually don't know how to speedrun but my favorite part of the game is when I'm near the end of the chapter where I can walk around across all levels during the day. The shortcuts were also learned from just trying to make sense of some glitches or find secrets during midnight, and flying too far from the main path for any reason = not activating any checks in the game correctly.
Also, sometimes I watch/listen to speedrunners or speedrunning documentaries (AverageTreyVG and Summoning Salt). So you can take a wild guess where some things in my playstyle are coming from.
On softlocks: There is unfortunately one more, this time involving the secret area at midnight. You just gotta fly under the invisible wall blocking it or very far to the right of it. Once you get in, you can't fly back out unless you quit/reload the game. Just found it over the weekend.
The only other major bug I noticed are missing names when talking to NPCs but not sure if that's an intended change or not.
Anyway, I actually really recommend contacting a speedrunner one day because they'll know how to shake the game for bugs better than I can (...leave the tutorial shortcut in if you do, they'll need it). This was also partly why I asked to make the cutscene skippable, because if you find a streamer or speedrunner to play it, it'll help them replay the game especially if they missed anything like the dragon statue.
Well you're very good at it! Super thorough and it's been so helpful!
Ah I thought so, I don't know much about speedrunning but I do find boundry break style videos super interesting. I've actually contemplated leaving in some test assets as a little treat for people who love to explore past the limits of the intended areas of the game haha
Softlocks are a big deal to me so I'll be fixing those ASAP. I actually already fixed the tutorial level softlock you found and reported in your last comment. If you wouldn't mind, could you clarify a little on the midnight flight level softlock you found?
Also, do you remember which NPCs were missing names? I haven't encountered this one myself yet so I'd like to look into it and hopefully fix it when I update with the softlock fixes.
I'm going to try and figure out how to make a setting persist that allows you to skip the exposition cutscene on your 2nd+ playthrough. Currently starting a new game wipes all the data that persists across saved games, and I don't want one fix to cause another problem (as they often do lol)
(Also curious which dragon statue you found! So far I think you're the first to find it if it's the one I think it is)
I didn't check everything but it turns out that all NPCs and even Eira and Seraphine are missing names.
For the softlock, try flying behind the library towards the invisible wall, then fly a little to the right until Eira looks like she's flying towards the hill or map's edge, and when it looks like she's actually getting close to either one, fly back towards the secret cave while staying close to the right side hill. Turns out it wasn't from flying too low, it's just flying to the right. My bad on that one.
(Also you worry me on the "which dragon statue" maybe I didn't find everything. It's the dream one that looks pixelated from afar and up close)
EDIT: crud this was meant to be a direct reply but I misclicked. Sorry!
No worries! I am having a tough time replicating the missing NPC icons, so I'll have to keep looking into it.
Thanks! I'll do my best to fix this, I'm sure it's a collision issue/the boundry isn't correctly aligned. Thanks for catching it!
Gotcha! There actually is another one but it's pretty hard to see and you can't get close to it. It's in an area where you probably wouldn't move the camera in a way where you can see it and it's not in the village. I don't know if you want any more hints or if you'd like to find it on your own, but so far no one has found it! (that I know of)
I'm fine with hints, plus I kinda need one more, because that's probably a very well hidden statue if it went this long without being spotted.
Also oops. It's not the icons that are missing, it's just the names. Like the white text showing "Vivian", "Elder Ulkavana", "Seraphine", etc. just won't appear.
EDIT: In my quest, I have accidentally discovered an endless void bug. There's no collision for the skybox behind the final glacier in the ice field. You can even start from the cave. All you need to do is fly around the iceberg and past the sky without touching the water. Eira will fall forever until the game is quit and it causes a few graphical issues (glitched tail, extreme zoom, etc.).
Only found it because I was looking behind the glacier and noticed the sky looking a little distorted when I got close. Then flew into it.
...At least I can walk underwater now? (same tactic but I just try to hug along the glacier's underwater slopes until I reach "land" so I don't fall into the void).
UPDATE: Found it! It's very pretty. I guess that's one way for me to get close to it even if it's unintended. KEKEKEK Anyway, thank you.
Just tried the game.
I see this game has the same issue other indie 3D platform games of it's kind tend to have, and makes jumping up to a platform frustrating at times. Mostly in tight spots.
The player gets stuck when near a wall or other object. Such as standing on an ice pillar next to another. And if you are right up to the pillar you want to get on top of, you can't jump. Also happens when near a log on a hill, and other such situations. If you stand next to it or in front of it, you can't jump. You must take a step away from the wall of that pillar, or log, or other object to get unstuck so you can make that jump. As said, this is common with such indie games. But should be fixed.
Walls and such, should not lock you down, and prevent you from jumping.
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I did create a glitch, at the start when following Seraphine, I lost her. I could hear her walking but could not find her, for a time. I first lost her near the small fort. I went to the left, to the hearts, and Eira talked about the small fort, but Seraphine could not be found. I travailed all over for her, almost left the lactation, when she shows up telling me not to leave yet. I approached her, and she just stood there. Then as I walked about some more, I had lost her again. So, I restarted the game, and made sure to keep Seraphine in sight at all times.
That worked. When we got to the small fort, and Eira talked about it, Seraphine was there to add her comments.
After, Seraphine didn't move for a wile. I thought the game got stuck. Then she moved and led me to the next location.
Had complected the game after that.
I would suggest, fixing the situation with Seraphin waking around at the start. Make sure she keeps to her trail, even if you go ahead of her, or move off the trail yourself. Or have her just stop and wait for you, till you return to her. So she does not vanish when out of sight.
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Would also make some of the dialog a bit more snappy. At times, it takes so long for an event to happen, or for someone to speak, such as when talking to the elder Owl. Had made me think the game crashed, or I did something wrong, or the game was waiting for me to hit Enter to progress. None of those was the case, it was just taking much longer than I thought it should for things to happen.
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Also, the hit box or trigger to setup for some dialog with others, needs some work. Often when in a group, the [hit Enter to talk] popup, does not trigger as well as it should. I have to walk around a bit away from the group after talking to one of them, to reset the ability to talk with another in the group, instead of just facing them. And triggering the popup so you can talk to others is glitchy as is.
I'd suggest having a hit box around the body of the one you want to talk to, placed just a little larger then the one it's over, and the trigger placed around the head of Eira. That way, it's whoever Eira's had is close to will trigger the dialog popup for the one you want to talk to.
I would also make it so the dialog auto cancels, once you move away from the one you are taking to, so having a chance to talk to another near by in a group, goes more smooth.
That's all I got for now.