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Daybreak in Snowhere Chapter 1 Bugs

A topic by slunberparty created Feb 04, 2022 Views: 532 Replies: 18
Viewing posts 1 to 10
Developer(+1)

please report any issues you had in this thread and I will address them ASAP! 

The game keep stuck here, i try to quit and load back to the game but it won't work. Can't move or do anything, i also try to wait but still the same staring contest

Developer(+1)

Thanks so much for letting me know! I'll look into this right away

(+1)

Thanks you!

(1 edit)

Bug 1: Eira can move or attack during chat dialogue and cutscenes. 3 situations where it's confirmed to occur:

  • The Intro. Left-clicking during the intro cutscene will let the player hear Eira's ice breath activate.
  • Crystal Shard cutscene (when Seraphine is about give the shard, not when she's behind thorns): Visually, Eira won't move on the screen, but she can still move around and collect snowflakes even while Seraphine is talking. The counter will even go up before the dialogue ends.
  • Tutorial: Button mashing WASD keys in between the intro narration and tutorial will result in Eira moving briefly before becoming stuck at the start of the game until Seraphine stops talking. Eira can move after it ends and the rest of tutorial is normal.

Bug 2: Character Portraits appearing when inspecting items (wooden sign posts, etc.). Basically if you talk to an NPC before talking to an item like a sign post or library books, their portrait will briefly appear before the normal game text loads. This can also happen if Eira is the last character to speak.

Bug 3: Actually entering the castle (Volume Warning, static will become loud). Might be intended but I'm not sure. Anyway, if Eira runs too far to the left (towards the moon), she can bypass the "exit" area where she's supposed to wake up and walk into the castle. My directions are terrible but the best way is to run very far towards the moon until Eira is next to it, then run to the right of the moon (north or northeast?) until the castle is to her right. Then run into the castle. Be warned. The static will get loud even before you enter the castle. Plus, it becomes hard to find the exact place you need to go in order to trigger the next part of the game. The best I could do is retrace my steps and use the position of the moon and castle to figure out where "south" is until I reached the area to leave.

Bug 4Triggered crucial dialogue twice during night training course. Because it's easy to fly out of the obstacle course and return to the village (I can see the actual flight test machine near the dock even at a distance), I managed to trigger the "!! Did you see that?" conversation between Eira and Seraphine a second time. Don't ask me how I was able to locate the exact spot, I was blindly flying around looking for secrets and trying to find Seraphine again until I flew right in the spot where Eira asks if Seraphine saw the purple sparkles. I guess their conversations are locked to specific areas of the map?

And... that's all I found so far. All bugs are found on the PC version of the game. I only have Windows 11 and I'm using keyboard controls (EDIT: and wireless mouse!)

Developer(+1)

Wow thank you so much for this detailed info! I really appreciate it and I'll get to fixing these right away! 
I don't have a lot of help with testing, so when people tell me about the bugs they find it seriously helps me out so much! 

np!

Developer(+1)

thanks again for such a detailed bug report! I've fixed all the issues you mentioned and the changes will be live when I next update the game! 

awesome!

(6 edits) (+1)

Reposting because I found another issue in same area and need to rewrite some things. Basically in the secret area:

  • Difficult to hear seashell whispers over music without moving the game's camera. Could you move the seashell to an open table and make the whispers louder? Or at least add a sound slider so we can increase the volume of sound effects without affecting music volume? Currently, the best way to hear them is to angle the camera either close to Eira's face (often her forehead) or next to the bookshelf, but the game makes moving the camera around objects awkward whenever it thinks the object is blocking the player's view. Therefore, a flat table would be better for it.
  • The shard near the mirror can be collected twice. If Eira grabs it during the festival, it'll appear again in the morning.
  • "Level complete!" only counts snowflakes but never shards. It's kind of a fun challenge trying to find shards but I keep bracing for some sort of "All Shards Found!" message every time I collect one.

I've managed to find 5 shards and 106 snowflakes but I'm not sure if the game is supposed to give me a 100% indicator or not. You don't need to reveal spoilers or the exact number of collectibles. I just wanna know if the game is supposed to tell the player "you got everything!" in any way or if there just isn't one fully programmed in yet.

(3 edits)

Big bug report and sorry for the wall of text, but hopefully it covers most of the bugs. Honestly still a very good game, I'm just dumping this all at once. Thank you for fixing the "Level Complete!" bug and most of the character portraits/movement bugs I mentioned earlier. Unfortunately, a few aren't entirely fixed or still kicking.

  • Any/multiple levels:
    • Camera settings not saved when game is closed without hitting "Quit Game". Resets to default slider bar positions even when "OK" is clicked on.
    • Character Portrait icons still flash while inspecting items. Talk to the elder and then inspect an object like a sign.
    • Floating during chat dialogue. Caused by jumping or flying before a conversation starts, such as the festival gathering and the cliff where Eira wonders about other dragons.
    • Dialogue keeps playing when the game is paused. Specifically with automatic chat boxes that require no player input, such as Seraphine's dialogue when she's running or flying. Also happens during the cutscene when Eira wakes up. Pausing this cutscene does stop most of the visuals but not the dialogue (it works on some text boxes but not all of them).
    • Health gain inconsistency: When Eira touches a heart, she randomly restores 1-2 hearts instead of a guaranteed amount. However, if Eira has no hearts, she'll only restore 1 heart instead.
    • Splash sound effect doesn't always play when Eira falls in water.
    • If Eira tries to stand on another character, she'll float into a falling position until she's moves off the NPC.
    • Eira has a second shadow. It can be seen above her on cave ceilings or cliff overhangs.
    • Eira can still walk around while reading signs and objects.
  • Tutorial level:
    • Softlock. Entering the tutorial after the cave level is complete will cause Eira to be unable to move (ALT, ESC and the menu will still work but not movement). The only fix is to close the program right away without using "quit game", which prevents the game from autosaving. However, if the game is quit/reloaded (even without saving), Eira will still be stuck permanently and force the player to start a new game.
    • Repeating cutscenes. If Eira dies in the tutorial level after visiting the beach, even after collecting the beach shard, Seraphine will appear again and restart the tutorial dialogue. Easy to encounter by simply backtracking into the area and running into the thorns repeatedly.
    • Level Skip / Missing invisible wall:  Most of the level can be skipped by flying over the central cliff/hill. Can happen in more than one place but the best way is to jump on the boulder when you start the game, then double jump and fly through the trees (fly left a little) and you'll be near the red thorns and the exit.
    • Out of bounds: When you see the final 3 snowflakes, turn around and run towards the map's corner hill. Double jump and fly towards the flat pine tree texture behind the 3D trees. This causes Eira to touch an invisible wall that allows her to fly very high, allowing the player to fly out of bounds, under the map or over most of the level.
  • Beach level:
    • Shaking, jagged graphics. If Eira looks towards the ocean while standing next to the shard, all the fish and columns become very pixelated and jagged. Temporarily stops if the camera turns left or right.
    • Repeating cutscenes after collecting the shard. Occurs when the player quits the game or leaves and returns to the area. Yes, this means Seraphine and Eira will be hyped over an empty island.
    • Floating fern plants near beginning of the level. They're floating a little too high off the ground.
    • Eira falling during the shard cutscene. If she flies, dives, or falls onto the island from above, she can splash into the water due to gravity, causing the screen to turn black in the middle of the cutscene and Eira resetting to the last spawn point when the cutscene is over. A bit tricky to perform but basically Eira has to be flying low enough to trigger the event but positioned in a way where her body will naturally fall into the water.
  • Tussle arena level:
    • Missing invisible wall barriers for the tree hills. They can be walked on and climbed on.
    • Black sky bug. If the player doesn't mash buttons during the struggle sequence, the sky will eventually fade to black, causing Eira and Seraphine to stare into a black void during the cutscene after winning the fight.
    • Floating fern plants in the arena.
    • Weird flash of a graphics/polygon triangle glitch in island during feather cutscene when camera is staring at feather.
    • Ice breath can still keep spewing when Seraphine is ready to tackle Eira. Try to do an ice breath right when Seraphine is at 0 hearts and you'll see the ice breath going during the miniature tackle cutscene. Hard to replicate since it requires good timing but it's there. Not as bad as previous version of the game where it'll continue spewing endlessly. It's thankfully temporary and fades away quickly.
    • Delayed Game Over / Moving while dead. If Seraphine hits Eira when she falls into water near her spawn point (the spot where Eira is supposed to respawn if she falls), it'll interrupt Eira's fainting/game over animation, allowing Eira to move around and even gain health briefly before the fight resets.
    • Missing water texture? The beach level has a white water ripple effect but it's absent in the arena. Gaze into the pink and blue void.
    • Seraphine's force field won't always push Eira back. Best done by right-clicking frequently before/during the force field attack.
  • Candlelight Cliffs:
    • Candlelights resetting. Quitting or closing the game (the corner "X" on program window) after the legend cutscene will reset Candlelights entirely, meaning Eira has to go back to festival gathering and rewatch the cutscene. This can even cause a reset before Eira talks to Seraphine during midnight. Also please make the cutscene skippable, it's helpful when dealing with this bug and also helpful for replays.
    • If Eira falls in water, she faces the exit instead of the village when she respawns.
    • Secret Area shadows: Gryphon shadows can be seen through the floor and ceiling in the secret area during the day.
    • Moving wooden texture on logs and hut interior. Basically, the texture moves with the camera. Log stairs can turn white if you turn camera too far to the left or right, and hut interior can be disorienting due to how badly the texture can stretch, warp and distort if the camera moves too much if Eira stands too close.
    • Music stopping during legend cutscene. Pausing the game during this cutscene will continue playing the music but not the cinematic. If given enough time, the song will end early and cause the cutscene to be silent until it's over.
    • Gryphon heads moving while game is paused. Pausing the game near NPCs like Odette and Cireth causes their heads to "T pose" until the game is unpaused . 
    • "Level complete!" appears twice. First after the shard is collected, then a second time when the elder says "let the festival begin!" after her cutscene is over.
    • Orianna's pose. Sometimes she's sitting, sometimes she's standing. Girlie can't decide. It's random per playthrough and closing/opening the game. The pose changes both for festival gathering circle and when she's at the docks.
    • Orianna talking to air. Basically it's possible to talk to Orianna before Seraphine reaches her if the player flies and dives fast enough.
    • Gaps in the cliffs from missing polygons. Fly under the dock and you'll see two gaps. One on the left and one on the right. Flying into both allows the player to fly inside the land, especially during midnight when Eira can fly upward and get herself stuck underneath the terrain.
      • Some icebergs also have visible seams or missing polygon gaps, best seen during the day.
    • Eira can reach cave level entrance by flying behind the wooden hut until she gains enough height to fly up the mountain. She won't be able to enter the level though.
    • Eira falling and getting stuck. To the left of the beach sign, there is a gap between the tree and snow that Eira can fall into. It's easy to jump out but it's an awkward area to be in and easily slip in while running/charging.
    • Quitting or closing the game during Candlelight resets to beginning of the level when Seraphine leads Eira to the hut. Doesn't matter if it's midnight flying section or during festival.
    • MORNING only: "I shouldn't leave until the festival is over..." text appears if Eira is flying too far to the left/right of cave and forest level exits.
  • Midnight Flying:
    • "Press enter" text appears over Seraphine instead of the flying test machine when you look at it.
    • Weird shadow near dock during midnight. Occurs whenever Eira jumps off the wooden platform and turns around before entering the first ring. Very hard to trigger intentionally and will take several tries.
    • Completing the rings without triggering certain dialogue will prevent Eira from progressing into the dream level. Basically, she'll still automatically fall after the final ring but the level will reset instead. Exact cause is unknown but basically it's from the player straying away from the main path and/or taking shortcuts around icebergs.
      • White moon shortcut bug. Also caused by shortcuts. If you fly to the left after the 9th ring, you can access the 10th ring  early. Since it takes a few seconds for Seraphine to catch up, it's easy for the player to miss the conversation area that triggers the moon to turn purple. Causes both a white moon and maybe also a level reset when she's supposed to enter the dream level.
      • Sparkleless shortcut: After the 11th ring is activated, if the player knows exactly where to fly, they can reach the 12th ring (second last ring) without following Seraphine or entering sparkle area. This also causes the level rese..
      • The level reset is a bit inconsistent and doesn't always activate but it's definitely related to one or both shortcuts.
    • Iceberg collision helps Eira fly upward. Can cause player to get lost if they accidentally fly up any of the icebergs, but more importantly, it allows Eira to temporarily save herself from the automatic falling that happens after the final ring.
  • An ice level... somewhere... in snowhere... :
    • Typo: "furture" instead of "future" in the diary.
Developer(+1)

Thank you so much for taking the time to find and document all of this! A lot of these are really interesting edge cases I haven't had anyone else report to me yet. (do you do this professionally?) I'm already turning these over in my mind trying to figure out what causes them. I will work on fixing these and hopefully have a lot of them resolved as I continue working on Ch2.
A few of these  were actually intentional, but I can see how they might come off as bugs. Day turning into night during the struggle portion of the Seraphine tutorial boss was actually on purpose, I'll consider moving it to after the struggle. The exposition cutscene is also intentionally unskippable though I know this must make it frustrating for testing.

Things like settings not saving or softlocks are definitely my first priority with this so I will handle them first, and some of these smaller things are issues I was already aware of but am still working on fixing, mostly with 3rd party software such as some shaders , text continuing to play during pause, and the projection shadow appearing above characters and below the floor.

Thank you again! These may take longer to go through. I really appreciate all the time and effort you went to with this! 

(1 edit) (+1)

Lol thank you so much but no I'm not a bugtester or a professional by any means, I was just trying my best to make things clear while writing the list out. And I'm just screwing around with the game 90% of the time ("if I can do this... then can I also do this?"). Everything else was trying to be "helpful" although hopefully that post didn't slam you too hard ^_^;

As for weird things like my shortcuts, it's because I'm trying to play or "speedrun" the game quickly. I actually don't know how to speedrun but my favorite part of the game is when I'm near the end of the chapter where I can walk around across all levels during the day. The shortcuts were also learned from just trying to make sense of some glitches or find secrets during midnight, and flying too far from the main path for any reason = not activating any checks in the game correctly.

Also, sometimes I watch/listen to speedrunners or speedrunning documentaries (AverageTreyVG and Summoning Salt). So you can take a wild guess where some things in my playstyle are coming from.

On softlocks: There is unfortunately one more, this time involving the secret area at midnight. You just gotta fly under the invisible wall blocking it or very far to the right of it. Once you get in, you can't fly back out unless you quit/reload the game. Just found it over the weekend.

The only other major bug I noticed are missing names when talking to NPCs but not sure if that's an intended change or not.

Anyway, I actually really recommend contacting a speedrunner one day because they'll know how to shake the game for bugs better than I can (...leave the tutorial shortcut in if you do, they'll need it). This was also partly why I asked to make the cutscene skippable, because if you find a  streamer or speedrunner to play it, it'll help them replay the game especially if they missed anything like the dragon statue.

Developer(+1)

Well you're very good at it! Super thorough and it's been so helpful! 

Ah I thought so, I don't know much about speedrunning but I do find boundry break style videos super interesting. I've actually contemplated leaving in some test assets as a little treat for people who love to explore past the limits of the intended areas of the game haha

Softlocks are a big deal to me so I'll be fixing those ASAP. I actually already fixed the tutorial level softlock you found and reported in your last comment. If you wouldn't mind, could you clarify a little on the midnight flight level softlock you found? 

Also, do you remember which NPCs were missing names? I haven't encountered this one myself yet so I'd like to look into it and hopefully fix it when I update with the softlock fixes.

I'm going to try and figure out how to make a setting persist that allows you to skip the exposition cutscene on your 2nd+ playthrough. Currently starting a new game wipes all the data that persists across saved games, and I don't want one fix to cause another problem (as they often do lol) 

(Also curious which dragon statue you found! So far I think you're the first to find it if it's the one I think it is) 

(2 edits)

I didn't check everything but it turns out that all NPCs and even Eira and Seraphine are missing names.

For the softlock, try flying behind the library towards the invisible wall, then fly a little to the right until Eira looks like she's flying towards the hill or map's edge, and when it looks like she's actually getting close to either one, fly back towards the secret cave while staying close to the right side hill. Turns out it wasn't from flying too low, it's just flying to the right. My bad on that one.

(Also you worry me on the "which dragon statue" maybe I didn't find everything. It's the dream one that looks pixelated from afar and up close)
EDIT: crud this was meant to be a direct reply but I misclicked. Sorry!

Developer(+1)

No worries! I am having a tough time replicating the missing NPC icons, so I'll have to keep looking into it. 

Thanks! I'll do my best to fix this, I'm sure it's a collision issue/the boundry isn't correctly aligned. Thanks for catching it!

Gotcha! There actually is another one but it's pretty hard to see and you can't get close to it. It's in an area where you probably wouldn't move the camera in a way where you can see it and it's not in the village. I don't know if you want any more hints or if you'd like to find it on your own, but so far no one has found it! (that I know of) 

(2 edits)

I'm fine with hints, plus I kinda need one more, because that's probably a very well hidden statue if it went this long without being spotted.

Also oops. It's not the icons that are missing, it's just the names. Like the white text showing "Vivian", "Elder Ulkavana", "Seraphine", etc. just won't appear. 

EDIT: In my quest, I have accidentally discovered an endless void bug. There's no collision for the skybox behind the final glacier in the ice field. You can even start from the cave. All you need to do is fly around the iceberg and past the sky without touching the water. Eira will fall forever until the game is quit and it causes a few graphical issues (glitched tail, extreme zoom, etc.).

Only found it because I was looking behind the glacier and noticed the sky looking a little distorted when I got close. Then flew into it.

...At least I can walk underwater now? (same tactic but I just try to hug along the glacier's underwater slopes until I reach "land" so I don't fall into the void).

UPDATE: Found it! It's very pretty. I guess that's one way for me to get close to it even if it's unintended. KEKEKEK Anyway, thank you.

(+1)

so happy to see that there is more and more update to the game

Just tried the game.

I see this game has the same issue other indie 3D platform games of it's kind tend to have, and makes jumping up to a platform frustrating at times. Mostly in tight spots.

The player gets stuck when near a wall or other object. Such as standing on an ice pillar next to another. And if you are right up to the pillar you want to get on top of, you can't jump. Also happens when near a log on a hill, and other such situations. If you stand next to it or in front of it, you can't jump. You must take a step away from the wall of that pillar, or log, or other object to get unstuck so you can make that jump. As said, this is common with such indie games. But should be fixed.

Walls and such, should not lock you down, and prevent you from jumping.

-

I did create a glitch, at the start when following Seraphine, I lost her. I could hear her walking but could not find her, for a time. I first lost her near the small fort. I went to the left, to the hearts, and Eira talked about the small fort, but Seraphine could not be found. I travailed all over for her, almost left the lactation, when she shows up telling me not to leave yet. I approached her, and she just stood there. Then as I walked about some more, I had lost her again. So, I restarted the game, and made sure to keep Seraphine in sight at all times.

That worked. When we got to the small fort, and Eira talked about it, Seraphine was there to add her comments.

After, Seraphine didn't move for a wile. I thought the game got stuck. Then she moved and led me to the next location.

Had complected the game after that.

I would suggest, fixing the situation with Seraphin waking around at the start. Make sure she keeps to her trail, even if you go ahead of her, or move off the trail yourself. Or have her just stop and wait for you, till you return to her. So she does not vanish when out of sight.

-

Would also make some of the dialog a bit more snappy. At times, it takes so long for an event to happen, or for someone to speak, such as when talking to the elder Owl. Had made me think the game crashed, or I did something wrong, or the game was waiting for me to hit Enter to progress. None of those was the case, it was just taking much longer than I thought it should for things to happen.

-

Also, the hit box or trigger to setup for some dialog with others, needs some work. Often when in a group, the [hit Enter to talk] popup, does not trigger as well as it should. I have to walk around a bit away from the group after talking to one of them, to reset the ability to talk with another in the group, instead of just facing them. And triggering the popup so you can talk to others is glitchy as is.

I'd suggest having a hit box around the body of the one you want to talk to, placed just a little larger then the one it's over, and the trigger placed around the head of Eira. That way, it's whoever Eira's had is close to will trigger the dialog popup for the one you want to talk to.

I would also make it so the dialog auto cancels, once you move away from the one you are taking to, so having a chance to talk to another near by in a group, goes more smooth.

That's all I got for now.