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(2 edits)

Just played the game. Would agree with much of what Gold Tales has said about Daybreak

Music fits the game. I love how in parts, such as in the cave, the sound of collecting things gets weird. ^.^

The characters are indeed cute, though simple. But not too simple. They look quite nice.

Yeah, the controls are tough. But I felt I did OK with the keyboard and mouse setup. Gave the controller a try, seeing I have one. The X-Box Pro 2. Didn't do anything in the game, at any time. So I don't happen to have any controller support for some reason.

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I found the fight scene interesting. I felt it added to the story for what they may do at times for fun. And made them seem more robust, rather than frail and cute critters, and in need of rescue all the time. As is the meme in many such games. None is better then the main Hero. But, that is not in this story. Nice. ^.^

Though I know it was done for the story, to make a point, and it did, but was a bit disappointing, just the same. That after defeating Seraphine, she knocks the wind out of Eira's victory, by stomping Eira to the ground, and holding her there, wile asserting her dominance, in a way of saying without words, "You may have won this fight, but don't forget I am still stronger than you." Sort of action going on.

It was kind of sad to see. But does not need to be changed. No. It shows the dynamics of their relationship to one another, as you wish to show. Is out of the norm, and that can be a good thing.

The one you play as does not always have to be the strong hero type, or the strongest of everyone around, destined to be better than everyone. It's over played in game stories anyway.

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I like the idea of a hub world. Is one thing I can't agree on with Gold Tales. I'd rather not have some menu driven level select. Aside from finding some form of warp gate, and you need to pick a spot on a map where you want to go. Makes the game feel a bit more open world, and less level driven. Not that all games need to be open world, but I think you get the idea. What you got setup for travailing to new locations, is fine by me.

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This is not a complaint. Not at all. Is just an observation.

I find Seraphine to be a bit of a self centered brat. But comes with being the strongest of the two. She didn't like Eira using her ice attack, and called it cheating, despite the type of attack Seraphine was using on Eira. At least, Eira defended her use of her ice in a fight. Proving Eira can be just as bold at times, in her own right

Seraphine, seemed to be the bold trouble maker however, and tends to drag Eira along with her antics, despite it could get them both in trouble for it. She would state how important doing such things are to her. Such as wanting to go out for a forbidden last time night flight test run, despite proving she really didn't need to. Seemed more like she had got Eira to follow her, just to show off to Eira.

I think she just likes to be seen of as bold and impressive to Eira. Could either be seen of as egotistical, or endearing. Or a little of both. Take your pick.

But when Eira had something important Seraphine knew Eira could not resist doing, she got upset. Real upset.

Is understandable, for someone in her position.

In a way. Seraphine was not only likely use to being the one in charge of what the two of them would do together, in part due to her strong will and dominant side. But it hurt her in having to show her vulnerable side in having to let Eira have her way, by letting her go. In part with not knowing if she will ever get to see Eira ever again, once gone. Yeah, that thought had to hurt her plenty.

Knowing Seraphine is stronger then Eira, she could go along to protect her. And in reality, I'd say she should. But that is not the story. And reasons can always be made as to why Seraphine is going to let Eira go on her quest alone. Such as not waning to admit, how scared she would be, at leaving her home, for one.

Seraphine has shown she has feelings for Eira. And does care for her. But some things, are not always as one want's them to be. And Seraphine is finding that out. She will let Eira go her own way. But Seraphine does not have to show she likes the idea any, as she does not.

Yeah, I am pining over what I find to be an interesting story, to start it all off with. Pining, as in, now I want to see more of it. Oh' I so love a good story I can dig into. ^.^

On a side note: I could be wrong, and perhaps reading into it too much. As Seraphine said, "Don't make it weird." But could not help but think that Seraphine may have a bit of a crush on Eira. And, vice versa.

The whole feather gift thing was proving to be a bit complicated and personal. In a way of suggesting intent at being more then just friends, as Seraphine was insisting that is was just about being good friends and noting more. But, I have a feeling Seraphine might not have been 100% honest as to why she had given Eira the feather. And at the time, could have been just too embarrassed to say at that time.

But as I said, I also could be quite wrong.