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Not bug, Just my feedback and tought about Daybreak Chapter 1! (hope you dont mind)

A topic by Gold Tales created May 24, 2024 Views: 85 Replies: 2
Viewing posts 1 to 3
(1 edit) (+1)

Hi slumberparty!

I buyed Daybreak yeasterday and completed it this morning. Just want to say that I enjoyed it a lot for wat it was.

First of all: story, graphics and music are all very well made, cute and simple. The characters and their eyes expression alone make them all stand out.

Presentation wise reminds me a lot of the first 2 Legend of Spyro games, but with "player control" of classic spyro (with the exeption of the double jump wich is Legend of spyro as fuck lol, and im super down with that!). The avatars of the text box  too, simple but very very charming.

The controls are well tought, but keyboard and mouse are just not well suited for this kind of game, where a controller would really make the experience much bettere IMO... but I managed to go trough the whole game regardless because you make a good and intuitive control scheme. I particulary like the flying system, precise and fun to execute. Maybe a Hover (like the one in some classic spyro games) would make it even more precise... just a suggestion tough.

The only thing that really puzzle me are some moves (slide, slide-jump and combat) that - while cool and well made (expecialy the melee big fan of that) feel superflus in a storydriven game like this... but maybe you would use it more often in other chapters? Dont know, just want to throw it out there. Also, I notice that when you get everything its says "Level complete", like in the old spyro games and such... thing is, no level select or summary to check your progress isnt very handy if you planning to make collectables in your game. I know if you are in the main village there are various road and such that take you to old places (really reminds me of Crash Twinsanity BTW), but I think a level select would work better in this case. Makes the gamer more relaxed... just my view about it. I too make games with a lot of stuff to collect but no level select, so maybe I should not talk lol!

Overall, great game. Really want to see where the story go. You set the story well for chapter one, congrats! You just earn you a loyal follower. Best of luck for everything and keep up the good work! :D (Im italian BTW, sorry for my broken english! >.>)

Developer

Hi! Thank you so much for playing my game! I'm so glad it sounds like you had a positive experience with it! Also, your english is great! No worries!

There is controller support, so you don't have to use just a mouse and keyboard, but it's still imperfect and you can't navigate the pause menu with it.   

I really appreciate you taking the time to write all this out for me. Thank you for the suggestions, as always, I'll consider them and see if I can implement any to make the game better! (: 

(2 edits)

Just played the game. Would agree with much of what Gold Tales has said about Daybreak

Music fits the game. I love how in parts, such as in the cave, the sound of collecting things gets weird. ^.^

The characters are indeed cute, though simple. But not too simple. They look quite nice.

Yeah, the controls are tough. But I felt I did OK with the keyboard and mouse setup. Gave the controller a try, seeing I have one. The X-Box Pro 2. Didn't do anything in the game, at any time. So I don't happen to have any controller support for some reason.

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I found the fight scene interesting. I felt it added to the story for what they may do at times for fun. And made them seem more robust, rather than frail and cute critters, and in need of rescue all the time. As is the meme in many such games. None is better then the main Hero. But, that is not in this story. Nice. ^.^

Though I know it was done for the story, to make a point, and it did, but was a bit disappointing, just the same. That after defeating Seraphine, she knocks the wind out of Eira's victory, by stomping Eira to the ground, and holding her there, wile asserting her dominance, in a way of saying without words, "You may have won this fight, but don't forget I am still stronger than you." Sort of action going on.

It was kind of sad to see. But does not need to be changed. No. It shows the dynamics of their relationship to one another, as you wish to show. Is out of the norm, and that can be a good thing.

The one you play as does not always have to be the strong hero type, or the strongest of everyone around, destined to be better than everyone. It's over played in game stories anyway.

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I like the idea of a hub world. Is one thing I can't agree on with Gold Tales. I'd rather not have some menu driven level select. Aside from finding some form of warp gate, and you need to pick a spot on a map where you want to go. Makes the game feel a bit more open world, and less level driven. Not that all games need to be open world, but I think you get the idea. What you got setup for travailing to new locations, is fine by me.

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This is not a complaint. Not at all. Is just an observation.

I find Seraphine to be a bit of a self centered brat. But comes with being the strongest of the two. She didn't like Eira using her ice attack, and called it cheating, despite the type of attack Seraphine was using on Eira. At least, Eira defended her use of her ice in a fight. Proving Eira can be just as bold at times, in her own right

Seraphine, seemed to be the bold trouble maker however, and tends to drag Eira along with her antics, despite it could get them both in trouble for it. She would state how important doing such things are to her. Such as wanting to go out for a forbidden last time night flight test run, despite proving she really didn't need to. Seemed more like she had got Eira to follow her, just to show off to Eira.

I think she just likes to be seen of as bold and impressive to Eira. Could either be seen of as egotistical, or endearing. Or a little of both. Take your pick.

But when Eira had something important Seraphine knew Eira could not resist doing, she got upset. Real upset.

Is understandable, for someone in her position.

In a way. Seraphine was not only likely use to being the one in charge of what the two of them would do together, in part due to her strong will and dominant side. But it hurt her in having to show her vulnerable side in having to let Eira have her way, by letting her go. In part with not knowing if she will ever get to see Eira ever again, once gone. Yeah, that thought had to hurt her plenty.

Knowing Seraphine is stronger then Eira, she could go along to protect her. And in reality, I'd say she should. But that is not the story. And reasons can always be made as to why Seraphine is going to let Eira go on her quest alone. Such as not waning to admit, how scared she would be, at leaving her home, for one.

Seraphine has shown she has feelings for Eira. And does care for her. But some things, are not always as one want's them to be. And Seraphine is finding that out. She will let Eira go her own way. But Seraphine does not have to show she likes the idea any, as she does not.

Yeah, I am pining over what I find to be an interesting story, to start it all off with. Pining, as in, now I want to see more of it. Oh' I so love a good story I can dig into. ^.^

On a side note: I could be wrong, and perhaps reading into it too much. As Seraphine said, "Don't make it weird." But could not help but think that Seraphine may have a bit of a crush on Eira. And, vice versa.

The whole feather gift thing was proving to be a bit complicated and personal. In a way of suggesting intent at being more then just friends, as Seraphine was insisting that is was just about being good friends and noting more. But, I have a feeling Seraphine might not have been 100% honest as to why she had given Eira the feather. And at the time, could have been just too embarrassed to say at that time.

But as I said, I also could be quite wrong.