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It's a simple game but I like the effort you put in the menus and the presentation in general.

The ball felt a little floaty to me but I understand that it might be intentional to make the game harder.
I don't think there's any reason to use Q and E to turn the camera around by 90 degrees when the mouse or the second analog stick on a controller could move it more organically.
Also it wasn't obvious to me that the blast attack was something that you had to charge by picking up the collectables, it seems a bit strict imo, you only get one shot to deal with enemies.
Sometimes two platforms are not levelled perfectly and the ball goes flying when rolling on the slightly higher platform, if it's intentional it could be more obvious.

Other than that, it was a fun demo.

I understand that it could feel a bit floaty, although the levels are all designed around the current movement. I'm not opposed to further tweaking the movement but that could mean that level layouts will have to be tweaked as well. The 90 degree rotations are a stylistic choice, and I understand player concerns with it. It could definitely have some adjustments made to make it feel better. It also doesn't help that there are currently some bugs regarding the camera movement. The blast attack mechanic is also definitely something that has to be better explained. I'm also aware of your point that some level platforms are not aligned correctly, this will have to be corrected. Thanks for playing and leaving a review, I'm glad you enjoyed it.