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Hey @Aistify ! sorry I haven't received notifications and just saw this post.
I thought I already fixed this issue but I might have overlooked something on the built in pipeline end.
Could you please let me know a couple of informations:

  • Unity Version 
  • Pipeline 
  • Target Device
  • Stereo rendering mode (I'm not entirely sure if you're using VR or not from your post)

I'll take a look again and try to fix this issue

Hallo Eti
No worries. I'm actually planning to use this to create things in VRChat so VR is definetely involved

Unity Version - 2022.3.22f1
Pipeline - Buit-in rendering pipeline
Target Device - Windows PC (VRChat)
Stereo rendering mode - Single-Pass Stereo Instanced (For VR. I think destop users still use mono)

(3 edits)

Hello again,  thanks for the details! I think I managed to find a fix but since I don't have a VR headset,  so I would really appreciate if you could confirm if it's working on your end.

Would you mind opening your shader file with any text editor and replacing the line 166:

return SAMPLE_TEXTURE2D_ARRAY(_CameraDepthNormalsTexture,sampler_CameraDepthNormalsTexture,uvs,unity_StereoEyeIndex);

with the following one:

return UNITY_SAMPLE_SCREENSPACE_TEXTURE(_CameraDepthNormalsTexture,uvs);

Please let me know if this works for you and I'll update the asset here and on the Unity Asset store.

Thanks!