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(+1)

Looks good, though it got quite boring after just kiting the zombies for a few minutes. I'm sure it could be more fun with some more people though. If you're indeed planning on working more on this, please make the voting popup move the camera accordingly, as currently it feels like it's blocking the entire upper half of the screen.

And how did you manage to make 4 maps in 2 days?!

(+2)

A fair note, by the time we finished up for the jam we didn't have a lot of time for playtesting, thanks for letting me know about this! :D

(+1)

Heyo Level Designer here,
Kiting Zombies does tend to be a strategy that people start leaning to.  (Stretch goals did include having more affects, and scaling difficulty based time)
And for making the levels, I more or less whacked out, we had a lot of assets that we had and used. Re texturing, redoing the light, and moving props around can make a level look totally different! (Mostly did this with Tundra and Campfire)

(+1)

Oh wow, you're totally right now that I look at the screenshots. I didn't even notice!