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(+1)

Heyo Level Designer here,
Kiting Zombies does tend to be a strategy that people start leaning to.  (Stretch goals did include having more affects, and scaling difficulty based time)
And for making the levels, I more or less whacked out, we had a lot of assets that we had and used. Re texturing, redoing the light, and moving props around can make a level look totally different! (Mostly did this with Tundra and Campfire)

(+1)

Oh wow, you're totally right now that I look at the screenshots. I didn't even notice!