Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines


  • Music is nice, a mixture of fantasy and nostalgic despite being simple loops, and have a - mostly - nice old console feel. However, the fact that there are only 2-3 songs is rather wearing.
  • ‘How To Play’ would be better with some pictures that show off the HUD, mentions how to spend faith but doesn’t directly say how to earn faith
  • Game occasionally lags out or crashes when you’ve finished reading the backstory and actually go to start the game.
  • HUD hover-over is good, but needs a hover-over in regards to the individual hex tiles, or at least a ‘hey, you already have x building here’.
  • While science stacks, production does not. Though it allegedly goes to the ‘Gift’ there were several instances the gift only had gained 2 or something despite having 50+ leftover production. The HUD implies that production would stack each turn instead of being equal to your overall production at the time. Perhaps implement a counter next to ‘the gift’ that increases or decreases depending on your remaining production
  • While the concept itself is interesting, the implementation of the deck building mechanic is inherently flawed. Theoretically, one would start from scratch, then gradually use science for commons, build, and gradually replace/grow. However, the cards you use don’t remain in your deck and are merely replaced with the ‘bad cards’. Obviously you need production to build everything, but you also need production to move towards your end goal. Likewise, the growth rate for citizens causes yet more issues with the resource management since - obviously - you need to get more and more food resources...but also need those citizens for everything else! Ultimately it's similar to civilization but lacks the mechanic of the city itself growing and naturally taking over land in addition to the building mechanic.

2 stars, but a good start.

Thanks for playing and rating the game!

Please allow me to elaborate on some of your comments.

The original idea was a more traditional deck builder, with permanent cards just like you mentioned. However, due to time constraints we decided that this wasn't quite possible to design and implement. Our inexperience with audio software and design also shows in the lack of music tracks.

I agree that some of the HUD isn't as clear as it should be. Examples are the lack of a faith counter (merely being a +x next to the pink icon, whereas a progress bar or number would have been nice) and the unclear counter for the Gift (the x/2000 next to the house icon). 

Your last comment somewhat confuses me; did you perhaps not use science to buy new cards by clicking the blue orb (again, unclear UI) or did you just have such a high card turnover that your deck got bloated with bad cards?

Either way, thanks for all the feedback. It has shown us that we have a lot of room for improvement yet.

I'll make sure to play and rate your game!

I used science to buy cards. Towards the end I averaged a few dozen below science and production each and basically alternated between clearing bad cards and buying new cards with science, wait a turn, build new stuff and buy new cards, wait a turn, etc. constantly dumping bad cards. I feel it's partly my fault for expecting it to be a more traditional deck builder and maybe not fully understanding the 'how to play', but from there are my other comment. That said, looking foward to seeing this down the road! Maybe as a full on combination of - say - Dominion and Settlers of Catan.