- Music is nice, a mixture of fantasy and nostalgic despite being simple loops, and have a - mostly - nice old console feel. However, the fact that there are only 2-3 songs is rather wearing.
- ‘How To Play’ would be better with some pictures that show off the HUD, mentions how to spend faith but doesn’t directly say how to earn faith
- Game occasionally lags out or crashes when you’ve finished reading the backstory and actually go to start the game.
- HUD hover-over is good, but needs a hover-over in regards to the individual hex tiles, or at least a ‘hey, you already have x building here’.
- While science stacks, production does not. Though it allegedly goes to the ‘Gift’ there were several instances the gift only had gained 2 or something despite having 50+ leftover production. The HUD implies that production would stack each turn instead of being equal to your overall production at the time. Perhaps implement a counter next to ‘the gift’ that increases or decreases depending on your remaining production
- While the concept itself is interesting, the implementation of the deck building mechanic is inherently flawed. Theoretically, one would start from scratch, then gradually use science for commons, build, and gradually replace/grow. However, the cards you use don’t remain in your deck and are merely replaced with the ‘bad cards’. Obviously you need production to build everything, but you also need production to move towards your end goal. Likewise, the growth rate for citizens causes yet more issues with the resource management since - obviously - you need to get more and more food resources...but also need those citizens for everything else! Ultimately it's similar to civilization but lacks the mechanic of the city itself growing and naturally taking over land in addition to the building mechanic.
2 stars, but a good start.