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A Gift to the Gods's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #53 | 3.909 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Greate game, i liked it
Is a cool concept, the ui looks really great. but if you add more dynamims wouldn't be bad. good job dude ^^
Really great little game. I think I might have gotten a few bugs. Once I purchased a farm card with science but didn't get it i think. However my science points were gone. The other is that I could use a school (?) card on an already used tile that was producing science. My school was lost to the ether. Other than that the UI was great, music might be a bit repetitive, but what can you do. Good job overall!
Thanks for playing our game! Our UI wasn't clear enough on these aspects. Cards purchased with science are added to the discard pile, which is shuffled into your deck after your deck is depleted. Tiles can only hold a single building, so building anything new replaces what was already there. We'll look into a way to give players a heads up when they're about to replace a building.
Happy holidays!
I loved the combination of Card - Resource Management . Is there a cap on max Production per turn ?
Great that you liked the game!
There is no formal cap on production, but I suppose the practical cap would be if you somehow manage to fill the entire map with production buildings :p
Happy Holidays!
I absolutely love this. Like some weird combination of Hearthstone and Civ, which slowly snowballs towards ridiculous amounts of resources
Glad you enjoyed it! I'll make sure to play yours as well.
Thanks for playing and Happy Holidays!
2 stars, but a good start.
Thanks for playing and rating the game!
Please allow me to elaborate on some of your comments.
The original idea was a more traditional deck builder, with permanent cards just like you mentioned. However, due to time constraints we decided that this wasn't quite possible to design and implement. Our inexperience with audio software and design also shows in the lack of music tracks.
I agree that some of the HUD isn't as clear as it should be. Examples are the lack of a faith counter (merely being a +x next to the pink icon, whereas a progress bar or number would have been nice) and the unclear counter for the Gift (the x/2000 next to the house icon).
Your last comment somewhat confuses me; did you perhaps not use science to buy new cards by clicking the blue orb (again, unclear UI) or did you just have such a high card turnover that your deck got bloated with bad cards?
Either way, thanks for all the feedback. It has shown us that we have a lot of room for improvement yet.
I'll make sure to play and rate your game!
I used science to buy cards. Towards the end I averaged a few dozen below science and production each and basically alternated between clearing bad cards and buying new cards with science, wait a turn, build new stuff and buy new cards, wait a turn, etc. constantly dumping bad cards. I feel it's partly my fault for expecting it to be a more traditional deck builder and maybe not fully understanding the 'how to play', but from there are my other comment. That said, looking foward to seeing this down the road! Maybe as a full on combination of - say - Dominion and Settlers of Catan.
My favourite one so far!
Glad to hear that :)
Thanks for playing, I'll make sure to play your game this afternoon!
I've got to get that great library. Also what do food and science do?
Food increases your number of citizens, and science lets you purchase new cards
i really enjoyed it haha, pretty difficulty to get to 1000 faith tho xD tried it a few times, and just barley made it to 800
Pretty good for a first try! I'll play your game later today. Happy Holidays!