:) You might be right. I didn't have much time left to balance the gameplay before jam deadline, so I had to left it as it is. May I ask whether you played the Vulkan or OpenGL version? If it was the Vulkan , did you encounter any issues?
I'm sorry, I can't get a screen recording at the moment. it's like gray edges are piling up, like you are not clearing the rendering buffer. then on game over, there are some flashing spots underneath, in the background image. the dialog in foreground is fine