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ekt

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A member registered May 31, 2013 · View creator page →

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I'm sorry, I can't get a screen recording at the moment. it's like gray edges are piling up, like you are not clearing the rendering buffer. then on game over, there are some flashing spots underneath, in the background image. the dialog in foreground is fine

haha. yes, you're right. in the original plan there were multiple levels, with obstacles and increasing difficulty in navigating the level

actually being able to continue playing after you win is a bug, but i like how you think :)

kudos for reading the genre ;) you're absolutely right about the beer barrels. they're still placeholder art. they should have at least written the word 'beer' on them. I agree about the fx too. maybe some sort of glowing which in game ux is quite often 'grab me'

you're right about the obstacles. That's basically the development testing level, we never got to the level creation stage.

it was vulkan. at first i thought the flickering was an artistic choice but now that you ask me i think there is something wrong

Very nice and original, there is material to become a new Limbo. You absolutely must carry it forward

for me this has to win. fitting with the theme, addictive and polished

extremely addictive and surprisingly polished given the few days available to develop it

eye of the beholder vibes!

the idea is very nice and fitting with the theme. you should play with lights and shadows. in a club it is often dark or there are lights of all colors. another thing is that the mechanics to take them out (like billiards) is nice but I would have desperately wanted to have a grab button and take them out like a real bouncer.

the idea is very cute and fitting with the theme.

There's probably a nice idea behind it but I couldn't figure out what I had to do

I really like the presentation even if it's a bit risky with the copyrights :D the idea is nice and makes sense with the theme of the jam. playing it I desperately wanted to be able to use the mouse. I'll play it again

nice! difficulty level high right from the start for me, I'm a bit hindered in moving and as a result I died almost immediately

the idea is nice, it could be a quick mobile game. solving a level with the fewest moves possible should be rewarded.