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(+1)

A nice little puzzle game. I'd have liked some background music and perhaps a level select screen, but I know that's probably not a priority in a 48 hour jam! I think the difficulty could probably have ramped up a bit earlier, but I play a lot of puzzle games so maybe someone less familiar with them would appreciate how incremental it is.

I'm curious about how you went about designing the more difficult levels. Did you work backwards?

Also the Foleyship would be proud of that ice melting sound effect! :P

Thanks for the feedback!

Wrathor

Hey, Thanks for playing!

- I made the whole game in 9/10 hours (11pm? - 8am) with 7 or so hours left of the Jam, because my first project was a flop....

- A level selection screen is a great idea!  - *Noted

- The sounds where a last minute add on... (mouth noises)  Glad you liked... I had doubts that anyone would like them!

- The difficulty I agree, should have been more tweaked at.... 

but i didn't want it to go from easy to straight on hard (not knowing the players skill level) like you said.....

- The way I went on designing the harder levels was.... Sometimes, I would just create a random design

or I'd just create/follow the path in my head.... test it, then make any necessary changes....  

*** There was a lot of trial and error ***


Question to you -

 How far did you get?