Good job, I know it might not have been your priority during the jam but i think that there could be some nice ambient sounds or music added, it is a nice puzzle game, the way you get people to start it by getting them to move on the first screen is great. just I found the sound of the ice dissappearing kind of annoying after 15 or so levels.
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Im "Giving" You A Challenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #272 | 2.121 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for the feedback!
Hey Zoqr,
- I did have music for the game... but sadly the mp3 file didn't want to cooperate...
So I had to scrap it, since I was running out of time...
- The first movement to "Start" the game is my way to visually teach the player how to play.
I find that to be the most important part of the game! Thanks for spotting that out! (^.^)
- I'm sorry for the annoyance with the sound, I should have known better to have a mute button or some sort of settings. Sorry!
Question to you -
How far did you get?
A nice little puzzle game. I'd have liked some background music and perhaps a level select screen, but I know that's probably not a priority in a 48 hour jam! I think the difficulty could probably have ramped up a bit earlier, but I play a lot of puzzle games so maybe someone less familiar with them would appreciate how incremental it is.
I'm curious about how you went about designing the more difficult levels. Did you work backwards?
Also the Foleyship would be proud of that ice melting sound effect! :P
Thanks for the feedback!
Wrathor
Hey, Thanks for playing!
- I made the whole game in 9/10 hours (11pm? - 8am) with 7 or so hours left of the Jam, because my first project was a flop....
- A level selection screen is a great idea! - *Noted
- The sounds where a last minute add on... (mouth noises) Glad you liked... I had doubts that anyone would like them!
- The difficulty I agree, should have been more tweaked at....
but i didn't want it to go from easy to straight on hard (not knowing the players skill level) like you said.....
- The way I went on designing the harder levels was.... Sometimes, I would just create a random design
or I'd just create/follow the path in my head.... test it, then make any necessary changes....
*** There was a lot of trial and error ***
Question to you -
How far did you get?
Fun little puzzle game. Don't know if it gets any harder as I only played the first ~10 levels.
Reminds me a lot of that game on Club Penguin with the Puffle! Good Job!
among that select group of people delivering a functioning product! Amazing job in and of itself,
i played the first 10 levels, and it didnt heavily challenge me to complete the puzzles, but i must say its a great interpretation of the theme, and i realy love the premise, great job man!
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