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This was actually very fun! Really enjoyed the aesthetic and art.

  • Would be nice if upon spawning there was a "safe" zone around you. Too many times I spawn in the caves with the Twin Pillars only for one of them to be right behind me.
  • Speaking of, it felt like the Twin Pillars had a LOT more going on than most other enemies.
  • Some of the weapons felt really weak, while others felt really good. Sadly, most of them felt like I was doing next to no damage on the enemies.
  • Unless I missed it, I couldn't zoom in with the sniper rifle.
  • When the Minor Moon did its vertical laser attack, strafing around it would keep it facing the way it was, leaving a thin line. I wasn't able to confirm if I could still hit it because in the moment, I assumed I couldn't.
  • Along with the weaponry feeling weak, it feels like a meta-progression system is needed. I understand if the intent is for the player to keep trying until they can pass an obstacle, but with the RNG it didn't feel like I could reliably learn patterns (if there were any).
  • I like the skeleton at the game end giving light encouragement. Thanks skelly.