Harmut that teleporting dude's real funny. My mouse is scuffed and far too slow, even with windows settings for mouse speed maxed, I beg of you, please make the mouse speed max go higher (or not it's whatevs I coped fine enough) If any mimic shows up in the shroom village, everyone's fucking dying in 2 seconds which is pretty funny.
touching the crushing ceiling by boosting myself into it with recoil killed me instantly, aw :( It's very very fun! I particularly like grabbing power-ups and not reading the descriptions because the purple space is very scary and I can run through everything and everyone like a little bitch and not get hurt while still nabbing power-ups. The mannequins and the "I KNOW YOU" things are great and scared the shit out of me real good!
Initially the tentacles that spawn beneath me was a pain in my ass but I learned it's literally not even a problem if I moved and didn't retrace my steps too frequently, but I couldn't really see what was telegraphed right under me because the sampling of fire starter was sick and I just didn't stay in one spot so I learned how to not suck and it pretty good!
The game's brought to it's knees for a 1-3 seconds if you have the enemies create gas cloud on death and the damage enemies at the start of the level combo. It's pretty alright and more silly! Minus the occasional stutter it performed great and it felt pretty good too! the AR just chews through things and the pistol sux as starting pistols should. I was too scared to get melee working.
The music's great! Put it up on youtube for shits and giggles :D
Some part of me wishes I can up the ante real fast and bump up the Chaos level for funsies in exchange for a pitance.
Looped through the first few stages a couple times. Love the art, world design, aesthetic, and music. Most of the weapons felt like i was giving the enemies little kissies while others felt punchy and satisfying like the shotgun. It felt like there was very little feedback on killing an enemy. I like the enemy designs as well, especially the moon and the wizard. I also appreciate being gaslit with the discord notification sound effect in the corpse bog. Great demo! Excited to see where this goes.
This was actually very fun! Really enjoyed the aesthetic and art.
Would be nice if upon spawning there was a "safe" zone around you. Too many times I spawn in the caves with the Twin Pillars only for one of them to be right behind me.
Speaking of, it felt like the Twin Pillars had a LOT more going on than most other enemies.
Some of the weapons felt really weak, while others felt really good. Sadly, most of them felt like I was doing next to no damage on the enemies.
Unless I missed it, I couldn't zoom in with the sniper rifle.
When the Minor Moon did its vertical laser attack, strafing around it would keep it facing the way it was, leaving a thin line. I wasn't able to confirm if I could still hit it because in the moment, I assumed I couldn't.
Along with the weaponry feeling weak, it feels like a meta-progression system is needed. I understand if the intent is for the player to keep trying until they can pass an obstacle, but with the RNG it didn't feel like I could reliably learn patterns (if there were any).
I like the skeleton at the game end giving light encouragement. Thanks skelly.
the only minimal complaint i can offer is that the portals on the floor for the next level don't really mesh well with the ground, they have a black outline around them.
and yes, i also fell into some while walking backwards.
Super fun as usual. I like the little hub world where you can chill out for a bit and catch your breath. I also got stuck like GorriDev with a twin pillar that seemed to not be in the game.
I was having a God run until the game spawned a boss out of bounds and softlocked me.
Also I kept backpedaling into exit portals by accident, maybe they could be louder? tbh I think tiny rooms like the ones in the screenshot should stop spawning after a cycle or two, it's a very small space to cram 3 bosses in.
Other than that it's pretty fun, I love how overboard you went with the content.
Comments
Harmut that teleporting dude's real funny.
My mouse is scuffed and far too slow, even with windows settings for mouse speed maxed, I beg of you, please make the mouse speed max go higher (or not it's whatevs I coped fine enough)
If any mimic shows up in the shroom village, everyone's fucking dying in 2 seconds which is pretty funny.
touching the crushing ceiling by boosting myself into it with recoil killed me instantly, aw :(
It's very very fun! I particularly like grabbing power-ups and not reading the descriptions because the purple space is very scary and I can run through everything and everyone like a little bitch and not get hurt while still nabbing power-ups. The mannequins and the "I KNOW YOU" things are great and scared the shit out of me real good!
Initially the tentacles that spawn beneath me was a pain in my ass but I learned it's literally not even a problem if I moved and didn't retrace my steps too frequently, but I couldn't really see what was telegraphed right under me because the sampling of fire starter was sick and I just didn't stay in one spot so I learned how to not suck and it pretty good!
The game's brought to it's knees for a 1-3 seconds if you have the enemies create gas cloud on death and the damage enemies at the start of the level combo. It's pretty alright and more silly! Minus the occasional stutter it performed great and it felt pretty good too! the AR just chews through things and the pistol sux as starting pistols should. I was too scared to get melee working.
The music's great! Put it up on youtube for shits and giggles :D
Some part of me wishes I can up the ante real fast and bump up the Chaos level for funsies in exchange for a pitance.
GMI energy!
Looped through the first few stages a couple times. Love the art, world design, aesthetic, and music. Most of the weapons felt like i was giving the enemies little kissies while others felt punchy and satisfying like the shotgun. It felt like there was very little feedback on killing an enemy. I like the enemy designs as well, especially the moon and the wizard. I also appreciate being gaslit with the discord notification sound effect in the corpse bog. Great demo! Excited to see where this goes.
This was actually very fun! Really enjoyed the aesthetic and art.
great demo as always.
the only minimal complaint i can offer is that the portals on the floor for the next level don't really mesh well with the ground, they have a black outline around them.
and yes, i also fell into some while walking backwards.
Super fun as usual. I like the little hub world where you can chill out for a bit and catch your breath. I also got stuck like GorriDev with a twin pillar that seemed to not be in the game.
I was having a God run until the game spawned a boss out of bounds and softlocked me.
Also I kept backpedaling into exit portals by accident, maybe they could be louder?
tbh I think tiny rooms like the ones in the screenshot should stop spawning after a cycle or two, it's a very small space to cram 3 bosses in.
Other than that it's pretty fun, I love how overboard you went with the content.