It's nice that you're showing moves being added to the character controller, but this demo level is a downgrade over the old one.
You can hug the wall and jump to climb out of the pit. The jank with wall collision is worse here in an enclosed space too. There should really be some sort of slope angle sanity check when the character is detected to be grounded.
I got the 3 vials but the NPC acts as if I didn't.
I liked the old music better. It wasn't as repetitive.
Running into a jump, sliding to gain speed, then double-jumping and sliding again to cover a huge distance is very fun. Doing more with these state interactions could be a nice direction to take the game.