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(+1)

It's nice that you're showing moves being added to the character controller, but this demo level is a downgrade over the old one.

You can hug the wall and jump to climb out of the pit. The jank with wall collision is worse here in an enclosed space too. There should really be some sort of slope angle sanity check when the character is detected to be grounded.

I got the 3 vials but the NPC acts as if I didn't.

I liked the old music better. It wasn't as repetitive.

Running into a jump, sliding to gain speed, then double-jumping and sliding again to cover a huge distance is very fun. Doing more with these state interactions could be a nice direction to take the game.

Yeah, sadly I wasn't able to even partly realise what I wanted for this DD, so it was quickly glued together.

The jank is truly more visible with this level design, it is probably because I use box shaped trigger for ground checks, gotta raycast capsule for more accurate checks.

If you collected all 3 and talked to her, there should be portal behind her. I just didn't wrote dialogues after that, that's why she uses random ones.

I used one of other tunes that I wrote, it is not finished. I still plan to use older one in some way or another.

Thank you for your feedback, I will return with better demo next time.