It's nice that you're showing moves being added to the character controller, but this demo level is a downgrade over the old one.
You can hug the wall and jump to climb out of the pit. The jank with wall collision is worse here in an enclosed space too. There should really be some sort of slope angle sanity check when the character is detected to be grounded.
I got the 3 vials but the NPC acts as if I didn't.
I liked the old music better. It wasn't as repetitive.
Running into a jump, sliding to gain speed, then double-jumping and sliding again to cover a huge distance is very fun. Doing more with these state interactions could be a nice direction to take the game.
Yeah, sadly I wasn't able to even partly realise what I wanted for this DD, so it was quickly glued together.
The jank is truly more visible with this level design, it is probably because I use box shaped trigger for ground checks, gotta raycast capsule for more accurate checks.
If you collected all 3 and talked to her, there should be portal behind her. I just didn't wrote dialogues after that, that's why she uses random ones.
I used one of other tunes that I wrote, it is not finished. I still plan to use older one in some way or another.
Thank you for your feedback, I will return with better demo next time.
Error messages are a joke. A lot of things broke closely to DD, so I played into it.
Not sure what you mean about camera controls. I have sensitivity settings in the settings menu. Maybe you mean that the camera shakes on character movement?
Yeah, I was always postponing this bug, finally gonna fix it.
the new tutorial seems pretty busted multiple times i had to restart it because of the lack of stairs, sometimes it worked, but after a while every time i restarted i would become completely unable to move and had to close and reopen the game
occasionally the character gets stuck on things when she jumps and touches them by the side
also, i noticed a SIGNIFICANT "blur" when moving around in the old level, with things looking pretty bad while in motion. i don't seem to recall this being the case in older builds.
it's not caused by my capture software either, because i started recording AFTER noticing it.
my desktop has an nvidia 3060, windows 10, for reference
Comments
It's nice that you're showing moves being added to the character controller, but this demo level is a downgrade over the old one.
You can hug the wall and jump to climb out of the pit. The jank with wall collision is worse here in an enclosed space too. There should really be some sort of slope angle sanity check when the character is detected to be grounded.
I got the 3 vials but the NPC acts as if I didn't.
I liked the old music better. It wasn't as repetitive.
Running into a jump, sliding to gain speed, then double-jumping and sliding again to cover a huge distance is very fun. Doing more with these state interactions could be a nice direction to take the game.
Yeah, sadly I wasn't able to even partly realise what I wanted for this DD, so it was quickly glued together.
The jank is truly more visible with this level design, it is probably because I use box shaped trigger for ground checks, gotta raycast capsule for more accurate checks.
If you collected all 3 and talked to her, there should be portal behind her. I just didn't wrote dialogues after that, that's why she uses random ones.
I used one of other tunes that I wrote, it is not finished. I still plan to use older one in some way or another.
Thank you for your feedback, I will return with better demo next time.
Saw a whole bunch of error messages right as I started the game. Not sure what that was all about.
Camera controls are REALLY wonky. Maybe make it so that you have to hold a button down, or increase the friction so it doesn't slide so much.
Holding W while against a wall will prevent you from falling; might be something up with your collision detection.
Error messages are a joke. A lot of things broke closely to DD, so I played into it.
Not sure what you mean about camera controls. I have sensitivity settings in the settings menu. Maybe you mean that the camera shakes on character movement?
Yeah, I was always postponing this bug, finally gonna fix it.
Thank you for giving my demo a try.
the new tutorial seems pretty busted
multiple times i had to restart it because of the lack of stairs, sometimes it worked, but after a while every time i restarted i would become completely unable to move and had to close and reopen the game
occasionally the character gets stuck on things when she jumps and touches them by the side
also, i noticed a SIGNIFICANT "blur" when moving around in the old level, with things looking pretty bad while in motion. i don't seem to recall this being the case in older builds.
it's not caused by my capture software either, because i started recording AFTER noticing it.
my desktop has an nvidia 3060, windows 10, for reference
The whole level was build from scratch and wasn't tested, not sure why you couldn't move, probably dialogue script broke something.
Character easily collides with anything, probably removing ability to move in air will help with that and will make controls "weight" more.
Yeah, camera shakes mostly because I remade movement script and now camera and movement not in sync, will look into it.
Thank you for testing my game!