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(+2)

I like art direction except for the wall textures which SpeedyBrain also picked up on. I fell through the floor on one occasion and the lifts could have moved a little faster for my liking, and the lack of sound was a bit disappointing, but there's only so much that can be done in 48 hours. 

The concept was quite interesting (got some Until Dawn vibes) and I think it's just a case of not having enough time to fully finish it. I think it'd be really neat with a bit more time and polish!

Wall textures were one of the first things I did, before I'd decided on the look completely.

From all my testing runs I never fell through the floor so I'd be interested to know where that occurred.

As mentioned in a previous comment, lifts were one of the last additions, changing the speed is easy it's just a case of time limits preventing getting the right balance.

And as for sound effects, I didn't really think about it at all.

I'm happy with how it turned out overall but I think I might revisit it at some point in the new year.

(+1)

Hi Leafy; it was after you pass the first gate. Rather than operate the lift behind that gate straight away, I carried on to the right and fell through the floor. Hope that helps!

Oh right, I know what section you mean, I think I forgot to add a collision box to the model up there, oops.

Made some changes based on your feedback - https://leafyxr.itch.io/a-lost-light/devlog/115028/post-jam-update

Update now live - https://leafyxr.itch.io/a-lost-light/devlog/115198/post-jam-update-now-live