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(1 edit) (+1)

Cool game! I liked the art style and the boss designs. I also liked the attack patterns and different phases for bosses.

I don't know if it's a design choice but i would prefer if you can hold for attack rather than spamming because it can get tiring if you fight for a while.

Also the crosshair feels unprecise because it's slow and floaty. This makes it tedious to aim at body parts sometimes.

Besides these the game is looking good, good luck in development :)

I added the idea for holding attack down instead of spamming, and I like it better! I'm working on tweaking both player and crosshair movement to make them feel better, and I think lowering the crosshair deceleration time made it feel a little better. Thanks for the feedback!