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NECRAV0S

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A member registered Jun 01, 2024 · View creator page →

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(1 edit)

Cool game! I liked the art style and the boss designs. I also liked the attack patterns and different phases for bosses.

I don't know if it's a design choice but i would prefer if you can hold for attack rather than spamming because it can get tiring if you fight for a while.

Also the crosshair feels unprecise because it's slow and floaty. This makes it tedious to aim at body parts sometimes.

Besides these the game is looking good, good luck in development :)

Nice idea for a puzzle game, i liked the minimalistic visuals too. The options after i completed or failed a level weren't visible for me so i had to choose them blindly. Besides that cool game!

Nice mechanic you got here, it feels weird at first but it's cool when you get used to it. I liked the puzzle designs as well. Visuals and music feels cohesive too. Good job!

I liked the idea and it is executed well, good game!

Such a creative game! I'm also impressed by the variety of the gameplay elements. Visuals are also cool and cohesive. I had a lot of fun playing, great game!

I like the concept of eating stuff to get bigger and kirby so this was pretty fun for me! Maybe you should consider adding some other gameplay elements but this simplicity is enough for a jam. Good job!

I liked the idea of spawning drones from enemy scraps, and gameplay was fun too. The visuals are also really cool.
Two major problems for me were that there wasn't enough juice when you damage an enemy like a hit flash or some particles so you can't really tell that you are hitting an enemy while your eyes are not focused on the enemy while trying to dodge bullets, the other was the ui around the ship was kind of big so it makes it hard to see around the player and makes it hard to dodge bullets since it looks more crowded and you can't tell where the bullet is exactly.
Besides these two issues i had fun, good job!

Good puzzle designs and i loved that you threw more mechanics as the game progresses. Visuals are really cute and music is very relaxing and chill so i liked the overall atmosphere. One thing which is not really an issue but something i found weird was the open ended paths in maps which fails the puzzle if you go that way, i just think they look weird and it would be better if there was some sprite. But overall i had a lot of fun playing this game, good job!

Nice little game! Controls could be better but besides that good job!

Such a fun game! It is also similar to mine but mine is more arcade-like. I liked the power ups you spread on the level. Overall feeling of the game is nice but i think it lacks some diffuculty. Enemies don't really feel like threats and player's cooldown for shooting is far too low, especially for the larger size which makes even more damage. Besides this i had a pretty good time, great job! 

Cool idea and cute visuals, puzzle designs are also well thought but they get repetitive towards the end besides that good job!

Good idea and execution, i liked the puzzle designs, good game!

Such a fun game! I loved the neon visuals and the juices are spot on. I especially liked the warp effect whose strength depends on the amount you traverse with the characters.
Level designs and the variety they provide to the simple mechanics are impressive too. Diffuculty is also handled well for me because i like more harder puzzle games, i also like puzzle games where you can solve it by thinking backwards which you can do it well in this game.
Some little issues i can give feedback on is on larger levels like the third, the glow for tiles felt too much and the warp effect became kind of annoying because the amount you traverse in one move is larger than other levels. Also there was some little bugs where i could push one character out of the level with another.
Overall a really enjoyable game with clever designs and cool visuals, great job!

Yes i think a visual vector would definitely help understanding the movement. Though first i would try testing making the character's eyes move horizontally depending on direction of the vector and make them squash depending on strength of the vector in order the make the information more diegetic but this is more of a personal preference, also it would require a more zoomed in camera or a bigger sprite for the character to be clear. In any way keep up the good work!

Hey there! This is my latest game Super Scale Fighter which is a submission for GMTK Game Jam 2024

It is a bullet hell shoot 'em up game inspired by arcade games.
You have to scale your ship as well as your weaponary correctly in order to defeat enemies depending on their patterns and behaviors.,


I am looking forward for feedback so feel free to check it out and share your hi-score if you feel like it.

Best of luck, captain!

I liked the cute animations for the player and the level designs. I feel like player's hitbox could be smaller it was giving me a hard time in the two spider level. Also i don't know if this is intentional but when you restart a level the music restarts too which doesn't sound well when you die in the beginnings of a level, like the one when you fall down pipes with green obstacles. Besides these, good game!

Ship building and upgrading are done very well. Visuals and sound effects are really cool too. But i had to replay it couple of times due to dying in just 3 hits in the beginning. I think lowering the diffuculty for the beginning of the game could improve the experience a lot. I also felt like astroids spawn too close to the player, i could see them popping up in the screen while going with full speed and this makes them hard to dogde due to the movement or the size of the ship so maybe spawners could be further away.
Overall a great and well polished game that could assist player in the beginning to smooth out the overall diffuculty, great job!

I liked the idea and movement mechanics but they were hard to understand. Visuals are enough for a prototype but i think they lack cohesion just so you know. Also i felt like the player is too small compared to the screen size maybe you can test making the sprite larger or zooming in the camera.
Overall a good prototype that needs some tutorials, good job!

Great visuals but the game need more communication with the player. I didn't really know what was i doing and i just ended up stacking every attack card. With tutorials on the mechanics this could be even better.

Visuals and audio fits together nicely also game feels very polished, great job overall!

Good game, visuals and audio fits together nicely and the game feels very polished.

Great idea for a puzzle game, mechanics feel very good. I got stuck on the third level for a while until i realised i can arrange windows vertically then horizontally, i couldn't figure that out because when you drag the window to the edge of the inner screen window's edges go out of the screen's edges. I also felt like difficulty increased fast though you should mind that i don't play much puzzle games. Besides these issues i had i had a good time, great job!

Good game, i liked the different sprites for different sizes. Music fits for the cute visuals. I also liked the variety of puzzles and level design, good job!

Thanks for playing!

Great game! I liked different kinds of mechanics and enemies. Visuals and sounds fit nicely together too. Good way to mix stealth and platforming as well. I appreciated that i can see line of sight for enemies and final boss was a nice addition too. Great job!

I'm glad you liked the different kinds of weapons and tools, thank you for playing!

Good game, i liked the potion mixing mechanics and music is fitting for the chill gameplay too.
Couple of suggestion i have is i think it would be better if there was a pop up showing how much money you get when you sell items. I also thought it would be cool if the character holds the current inventory item on his hand or on top of his head. Both these improvements could make the game more responsive and give more emphasis on player actions. Also it would be better if the pause key was not esc because it's the exit fullscreen key for itch.io, i had espacially hard time with that because the recipes for the potions are in the pause menu.
Overall an enjoyable game loop and complementary visuals and sounds, keep up the good work!

Very relaxing game, lovely art and nice calming music. I had to stop myself playing :) great job!

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I really liked the unique idea and the visuals. Music also fits nicely. It was a little hard to pick up at first but besides that great game!

Thank you for playing!

Thank you so much for your feedback! I'm planning to slow down more basic enemies and make the first waves of enemies less crowded in order to give the player more time to get stronger. I actually tried giving enemies health bar during development but it made the screen to crowded and hard to read when enemies piled up. So i thought making enemies look wounded when they are below half hp but that wasn't one of my main priorities since it would require new sprite-sheets. I hopefully add that when jam's voting is over. Thank  you for playing!

Nice concept and shadow mechanic is a good thought one. I also appreciated that you don't die immediately in light. Story is a good addition too.
One feedback i can give is i think jumping feels a little too floaty for a platformer that set in rather small levels. I think shorter jumps and maybe shadowy particles coming up when you land could improve the game's feel a lot. As others said sprites jitter when the camera moves but i'm sure you'll fix that.
Game's length was good for a jam and it left me wanting more, great work!

I liked the concept for this game, combining different colors for different enemies is a cool idea. But i think game lacks a bit of variety. For example i would like it if enemies have different behaviours depending on their color, like red ones are more aggresive and orange ones are more defensive etc. But overall this is a good prototype, good job!

Great metroidvania! I loved the music, art and the overall atmosphere.

Really cool concept! My only criticism is maybe enemies should do more damage. I played for 5-6 minutes and didn't felt like in danger or hurry, so using healing or defence ingredients didn't make much sense when i can increase attack and the boss just kills enemies fastly. Besides that great game!

I loved the art and the music, it really gives a cozy yet energetic vibe to the game. Art for computer screen is really cool too. I also liked the irony and funniness of these cute pets being hackers.
I think game lacks some tutorials though, it took me couple game overs after i realized what consumable items do for different pets. But after realising if was fun to guess what each pet likes or dislikes. I think it would also be better to have some kind of pop up when an item is used like when you give food to a pet it should show how much fullness it gives or how much happiness decreases when you use a training data.
So overall i think game needs a little more communication with the player. Besides that game feels very polished and it's clear how much effort was put. Great work!

You are right, i'm planning to slow down first waves of enemies. Thank you for the feedback!

Really cute game and music fits to it. I also liked the level designs because you have to collect different ingredients and play different short platforming sequences. Difficulty and pacing is well made too, good job!

I liked the art and light effects. The music was good too but it felt too upbeat but that's just me. Movement also feels good but i think wall jumps could be faster. Beside this little issues good job!

I survived for 3 minutes, and i really liked this game! First of all the artwork and the music are amazing, they are really good at selling the game's atmosphere. It's also nice to see light effects of bullets in the far shadows. Powerups are a nice addition to the simple gameplay as well. Overall game is really good at expressing it's atmosphere and every element of the game complements each other, great work!