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(+1)

Why are all the characters so shiny? Everything looks like polished glass. In unity it's just turning down the "smoothness" slider to fix this. Maybe this is supposed to be in a Toy Story-esque world, if so that should be made apparent.

Really enjoyed the visual atmosphere of the environments. Combat felt fair and fun.

I didn't get to the green forest area that's shown in your screenshots, but in that screenshot the shadows look too dark, i would turn up the ambient light in that environment so it's less contrasty.

Absolutely full of soul.