I'll try to repeat what others are saying too much unless I feel it needs to be mentioned
- The lighting needs work. For example, the main protagonist is covered in specular lighting and this lighting doesn't seem to vary between the metal in his clothes and his scaling skin. I think you would benefit from studying lighting/shading models. In particular, a good understanding of Blinn-Phong and the Lambertian diffuse.
- Sound is a mixed bag. I dislike some choices and like some others. The ambient music and atmosphere of the title screen are fine.
- The settings menu is nonintuitive, you should organize the settings into two columns. One column could describe the settings and the other column can be where you actually toggle the settings
-A menu that shows the different controls could be cool
-I'd add more checkpoints since covering the distance of the map takes time.
-Maybe increase the walking speed. The run speed is fine.
-I had real difficulty with the combat sometimes where hits wouldn't register. It goes the other way around too: some hits felt like they shouldn't have made contact but they did.
Why are all the characters so shiny? Everything looks like polished glass. In unity it's just turning down the "smoothness" slider to fix this. Maybe this is supposed to be in a Toy Story-esque world, if so that should be made apparent.
Really enjoyed the visual atmosphere of the environments. Combat felt fair and fun.
I didn't get to the green forest area that's shown in your screenshots, but in that screenshot the shadows look too dark, i would turn up the ambient light in that environment so it's less contrasty.
Working on an updated build now; I would have posted it yesterday but, since I am now working on a new operating system, I need to resolve an error that causes the Linux compilation to fail. I'll keep you posted when it is complete.
I have uploaded a new build that rectifies two major issues: the missing title screen and the bug that instantiates Fygoon with no health. Try this new build and let me know if any further issues arise.
Comments
I'll try to repeat what others are saying too much unless I feel it needs to be mentioned
- The lighting needs work. For example, the main protagonist is covered in specular lighting and this lighting doesn't seem to vary between the metal in his clothes and his scaling skin. I think you would benefit from studying lighting/shading models. In particular, a good understanding of Blinn-Phong and the Lambertian diffuse.
- Sound is a mixed bag. I dislike some choices and like some others. The ambient music and atmosphere of the title screen are fine.
- The settings menu is nonintuitive, you should organize the settings into two columns. One column could describe the settings and the other column can be where you actually toggle the settings
-A menu that shows the different controls could be cool
-I'd add more checkpoints since covering the distance of the map takes time.
-Maybe increase the walking speed. The run speed is fine.
-I had real difficulty with the combat sometimes where hits wouldn't register. It goes the other way around too: some hits felt like they shouldn't have made contact but they did.
Why are all the characters so shiny? Everything looks like polished glass. In unity it's just turning down the "smoothness" slider to fix this. Maybe this is supposed to be in a Toy Story-esque world, if so that should be made apparent.
Really enjoyed the visual atmosphere of the environments. Combat felt fair and fun.
I didn't get to the green forest area that's shown in your screenshots, but in that screenshot the shadows look too dark, i would turn up the ambient light in that environment so it's less contrasty.
Absolutely full of soul.
It work, you may have the weirdest game of of this DD.
-You need subtitle
-The ui is lacking contract, almost couldn't see the menu option
-Escape on the splash exiting the game is bad idea, took 3 try before understanding I have to press enter
-AI tend to break running in circle around me
-The art direction is unteresting but need some work so it doesn't look like smelling goop
You got my E.Y.E on you
Bug in the linux version, the game return this after the N-type studio video
The video where you show your studio is too long too and should be passable
Working on an updated build now; I would have posted it yesterday but, since I am now working on a new operating system, I need to resolve an error that causes the Linux compilation to fail. I'll keep you posted when it is complete.
I have uploaded a new build that rectifies two major issues: the missing title screen and the bug that instantiates Fygoon with no health. Try this new build and let me know if any further issues arise.