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Great job! It's pretty fun for a while, but I do feel like the water mechanic is very punishing, there we're a lot of impossible scenarios like a cactus right after or before the water making it not possible for me to grab it, but great job anyways!

Also for future games, I'd suggest looking into something called Parallax background, which basically just means each layer of the background moves at a certain pace making it look deeper/3D! Could be cool!

Thank you very much for the feedback and for playing my game!) 

Yes, I know what parallax is and if I had a designer I would have done everything completely differently, but I didn’t have time to implement all this, so I made the most primitive runner :)