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eye2eye ... the engine and finish is absolutely awesome


the controls for a c64 game with 1button joystick are superb and really responsive theres a ton of props and background tiles and theres more than one tune too, in a game which i think loads only once (i finished it on vice tho for a reason i'll mention in a moment) its a real neo-retro ("post-2020") classic in the making , this thing has potential HOWEVER, i couldnt escape the "apshai remastered" feeling due to its randomness.

If any of the bedroom coders is watching, my suggestion would be to add a finishable game, like 15 to maybe max 30 designed which increase sequentially in complexity and difficulty but remain the same so you can as you would in platformers memorize the layout and mob movements and traps (as you would do patterns in a shmup) so you can get through the second (or 3 4 5 ... ) time around. The generator is great but it leaves blind jumps and i dont think i wouldhave had the courage to go through 17 levels without VICE snapshots here.
IF you had that (designed levels) and then the generator on top as a hiscore chaser with or without friends id give the game five io 4 stars and call it up for GOTY '24 lol this is some really awesome work ... item shop and all included, like "monster boy in wonderland meets rick dangerous" perhaps ?
its fluid too, the music is not too much and not too little its catchy but stays in the background everything is just "done" xept this one thing lol : the randomness without a finishable game.

I looked at the other stuff, canabalt was also quite a nice piece of passtime, completely well done and i dont know the others but ill probably check them some time later this month or next month , if this is "one side" or "64kb" i cant wait to see what these guys do with a 3to6 (ultima-size , monkey island ...) or an easyflash

okay thats more than 20 words sorry

yea so "designed levels" is missing imo, otherwise im utterly and totally impressed, i usually dont do a lot of platformers

GREAT WORK, great potential ... hope to see more

the engine alone can probably spawn 20 titles

im really really really impressed by the versatility of the controls with just a one-button joystick and no keyboard ...

well there

my 2cents

well more like 299 + vat (i cant believe the eurosuits demand VAT on these things, its like they dont want you to have a beer for it)

anyway ... its late ... i have to cycle

impressive , really

but : "a game" on top of the generator ... would make it impressive +1

:)

o btw : i had a screenshot but it seems to only have taken a quarter , on the boss level the bossman boinked the floor out from undre the exit door so after he .. "passed on" i couldnt reach it lol ... major bummer :)

but we persevered
(+1)

The blind jumps actually aren't as blind as they initially seem, at least in base Spelunky. You can always hold the down direction to move the camera downward a bit, letting you see what's coming before you jump down.

(+1)

i know, i finished it last week , ah six days ago it says but from what i found you dont always see the bottom even when looking down. Its an awesome engine that could spawn several platformers of different style with responive versatile mechanics/controls imo. I just feel this specific game would benefit from like at least 15 to at most 30 designed consistent levels on top of the hi score chaser random generator. 

It might be a lot to ask for a 3 euro game lol but im not really asking, i just think it would make the thing total GOTY material, i enjoyed it anyway, great stuff, these guys got skills lol