Hello there, it's Ilias.
My keyboard's spacebar is broken, so I can't advance through your game level. Unfortunately, your game doesn't support controller joysticks, so I won't be able to provide you with much insight and feedback on your game entry.
However, I could ask you questions that I usually ask others:
- I’m curious, what game engine did you use? What other tools or technologies were essential to the development of your game?
- For your pixel art, did you use the in-engine pixel editor, or did you work with another software?
- When did you start your indie game development journey?
- If you had more time—let's say a week or even a month—what would you improve in terms of art or gameplay? What would you do differently?
- What inspired the core idea behind your game? Could you tell me more about your creative process and the motivations behind your project?
- How did you approach balancing productivity and time constraints within the game jam timeframe? What would you do differently if given enough time?