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A jam submission

Royal SandsView game page

A platform Shot-em-up were resource management is required
Submitted by Teyo — 1 hour, 19 minutes before the deadline
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Royal Sands's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#23.7273.727
Overall#43.2123.212
Enjoyment#53.1823.182
Controls#72.9092.909
Use of prerequisite#93.0913.091
Concept#102.9092.909
Use of theme#103.4553.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I love it

Submitted

I love it

Submitted(+1)

I really loved this game!! It seems like you had a really clear vision and executed really nicely on it. It was a beautiful game too, nice animations and parallax layers. I couldn't believe there was a boss fight to top it all off, well done! Some more "punch" for the bullets would have made it feel even better. Not sure if that was left out due to time crunch, but if not, this is a great video on adding particles, lighting, and impact animations for bullets. How to Make 2D Pixel Bullets with Collision Effects in Godot It's helped my games out a lot.

Really great job here!

Developer

Thank you so much for the feedback! Im glad you liked it.

I tried my best to add more juice to the game. I hesitated a lot in changing the bullet speed so thank you for the feedback. And yeah, some stuff had to be cut due to the time limit.

Also thanks for the tip on the lighting on bullets, tho i have a reeeeeeally bad pc so I can only make games in compatibility mode (In godot) and some lightning stuff gave me a lot of crashes or they didnt even work. Hopping to put that in practice in the future!

Submitted

Hello there, it's Ilias. 

My keyboard's spacebar is broken, so I can't advance through your game level. Unfortunately, your game doesn't support controller joysticks, so I won't be able to provide you with much insight and feedback on your game entry.

However, I could ask you questions that I usually ask others:

  • I’m curious, what game engine did you use? What other tools or technologies were essential to the development of your game?
  • For your pixel art, did you use the in-engine pixel editor, or did you work with another software?
  • When did you start your indie game development journey?
  • If you had more time—let's say a week or even a month—what would you improve in terms of art or gameplay? What would you do differently?
  • What inspired the core idea behind your game? Could you tell me more about your creative process and the motivations behind your project?
  • How did you approach balancing productivity and time constraints within the game jam timeframe? What would you do differently if given enough time?
Developer

Im sorry to hear that! Will be putting more focus on controls accessibility in the future!

I use Godot engine, for the time being I can only use the compatibility mode because I dont have a good machine.

For the pixelarts I used Aseprite my favorite program. Bought it like 6 years ago and started doing some art with it since then.

I started as a indie developer maybe a year ago making some little games that I didnt even finish, firstly to learn the engines, I have used Unreal, Unity and now Godot. I just started participating in Jams since the previous MicroJam. But I really started creating game projects since 2010 doing little scripting things for other games or making silly stuff for me and my friends. In university I did some little multiplayer games for a class and even made a VR experience with Unity.

With more time I would really spent it making better pixel arts and SFX. For this Jam I tried to learn how to handle enemy behavior so i sure would like to improve that aspect. Maybe add some more levels and because i ran out of time add cinematics or other kind of stuff that tells a story for the game. If a had like a month to make this game I would completely make it differently in terms of using better practices, accessibility, just a completely script overhaul.

 Due to the time limit I couldnt expand on the idea too much. I really like Metal Slug's gameplay so I tried to challenge myself to learn and do something similar in the time frame. I really love pixelart and the aesthetics it can bring so I always do some brainstorms the firsts hours of the jam so i can bring the theme to the game. I really like planning the games before starting them so I dont fall in scope hell.

This weekend I had a little more time than others, exept for saturday. But my main focus was to make the game in the small scope given to test myself, learn new things and for finishing projects that for me in the past was really difficult. As I sad before if I had more time I would build the game probably completely different. Even if a game made for a game jam turns out really good and wanted to expand it, a great advice is to make it from scratch so you dont fall in this thing called "Tecnical Debt".

Maybe after the Jam ends I will update this game to support more controls so you can try it!

Submitted(+1)

I really liked the art style and the title's font is such a fit for the desert theme! Animations were great too! Tutorial was super well done! The controls felt a bit odd, in particular k to shoot + aim (I used the keyboard), but maybe I'm not used to playing this kind of game. I also realized I could mostly skip the scarce ammunition by just dodging the  enemies, but I'm sure with more time you could add more incentive there 

Great job!

Developer(+1)

Thank you very much! Im still figuring out a good controls layout, I went for a more classic ish style but i surely could had added some other controls. As for the difficulty yeah the scorpions turned a little bit clunky and can be dodge (Fun fact, I wanted to add a easter egg for completing the first level without killing any enemie but i fell short of time). Overall yeah i think theres a lot to improve! Ty 

Submitted(+1)

I really love this game! It has art, music, gameplay all packed into one! I'm not sure how you even made that in 2 days. 

Anyway, One (or two) things I don't like is how there's no option to use left and arrow buttons. This made the game nearly unplayable for me because I'm a loser who uses arrow keys xD, now for the gameplay, I'd argue it's a bit too hard, but I'm probably biased because I'm not a platformer guy. 

Good Game Overall! Keep it up, you rock :)

Developer

Hey there thank you for the comments. It was a hell of a ride doing all the parts but I enjoy it all. Im proud how i planned things tho some things i wanted to add or modify were cut short for the time limit. The controls were one of them and yeah I really feel its hard on its own. I feel is like a game you have to give some tries to get the hang of it.

Submitted(+1)

The fox pixel art and the animation is so beautiful 🦊

Great idea and well executed. Tutorial was a great way to learn controls and the "red glow" on attacks was my personal highlights

Developer

Howdy! Thank you very much im glad you liked it. I tried by best to add the little "sauce" for the game feel. Hoping to improve in the future!

Submitted(+1)

Great pixel art. For your second jam game this is really well done!

Developer

Thank youu!! Surely did my best!

Submitted(+1)

You tried :) 

I think it is a 4 stars

Can u rate my game too? 

Developer(+1)

Tried the best i could! Sure i will be reviewing everyones games!