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I'm starting to get this crash


Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

(1 edit) (+1)

Try using the console command "gc.CollectGarbageEveryFrame 1" and tell me if that helps

Had a similar issue with repeated crashes, pretty sure it was that exact error message as well every time, tried inputting that command and went on a dungeon run in the facade zone. Went pretty well for about three floors before I crashed, but the message just said "Fatal error!" and nothin else. So... it's different errors I guess? Notably it crashed right as I was landing an attack in combat so maybe it was just unlucky.

I have no idea what causes the fatal error, 130 I know is something related to garbage collection.

Update, I DID manage to recreate the FATAL ERROR crash the other commenter made.

This was AFTER putting in the command you suggested and saving. I put it in again on a new load and crashed in a dungeon. I reloaded but this time did not put the command in and was able to play uninterrupted for several hours. 

So far that's working.

Thanks, Digi, I'll reply again if there's any other issues.