Hey friend, thank you for your comment!
I understand that the mill mechanic can be a bit frustrating, however, it is a necessary evil since otherwise, players could craft perfect combo decks as small as their initial hand size and always have the perfect hand. If the player is concerned about mill effects, the best way to go is to either make sure to have an answer ready in the deck such as grave shuffle effects, or control tools, or alternatively just pad the deck with more cards which will reduce consistency but also reduce your susceptibility to mill effects.
The balancing does need more work, that's true. The fact that everything is random makes it quite difficult to balance, but I will keep trying to improve balance.
Regarding card packs going to the inventory, there are three reasons why I made it this way.
- Your luck at the time of opening the pack increases your chances of getting better cards, so you can save your packs until your luck is higher for potentially better pulls.
-The same is true even if your luck stays the same since how late in the dungeon you open the pack also improves how strong the pack is.
-Lastly, it is this way so you can go the entire run without opening packs as a challenge.
I understand if you don't agree with this being a good design choice, but at least I wanted to explain the logic behind them.
The one thing that has me confused is that you mentioned how these aspects have changed since the last time you played. I don't think these aspects have ever changed and have been like this
At any rate, I appreciate you playing and I will try your game this weekend! Cheers!