It's not a concept that can stand on its own, it needs to have more gameplay mechanics to be interesting. For now, the game is rather basic, the bombs are pretty easy to dodge, there is no enemy variety and all the player can do is walk and shoot. There is no real challenge, so it gets repetitive easily.
Viewing post in Magijunta jam comments
Thanks for playing the game.
Unfortunately this is just a prototype I started working on about 1 week before the deadline, and I didn't have enough time to implement some of the features I would've wanted, like a boss fight at the end of the stage, more enemy types and weapons, and a simple player progression where the player could spend the points gathered during the combat phase.
All valid criticism, though.