Part 2/2
Maybe Bugs
- (Bug?) Are the enemies with the hammer (idk if there's more nightmares in the bad boi dungeon ship) meant to be invincible or do they just have an insane amount of HP? I've fired at one for a good long while when I first went in there and it refused to undo its existence. Those things are pretty scary if you ragdoll. Basically nothing can be done when you get knocked down. Granted, I bumped into a wall so maybe it's not the hammer bot's fault entirely.
(Because of the pistol issue, I couldn't test this in the latest patch to see if it was the same deal.)
- (Bug?) On that note, in the dungeon's tight corridors, that if you brush up against a wall while holding the pistol (gun taps a corner, back into a wall especially while aiming, etc) it ragdolls you. Can sometimes take quite awhile for your character to get back up. Hence the hammer guy turning me into ground beef. I'm aware this is probably part of the janky physics as a feature, but if not then at least you know about it.
(I haven't been able to repeat this in the newest hotfix. All that I've noticed is the camera likes to see the other side of walls when I back into them. Other than that, seems like it's either fixed or rare and I got unlucky previously.)
- (Bug?) In the evil boi ship dungeon, I noticed the yellow cables move when opening and closing certain doors. This got me wondering why some cables just go through the walls in some places. If either of these are bugs, now you know. As for where they go through walls, it seems random and can change because of the doors opening a closing most likely.
(Note: this was observed in the Punny patch. That zip name surprised me when I saw it btw lol.)
- (Bug?) Restarting the game or respawning the character seems to reset collectables, including the welding kit. Quests, especially delievery ones, seem to be cancelled or at least have the pointer hidden. I'm reporting this just to be sure, but it feels like an intentional feature. This can be annoying if my character gets physic engine'd under the map and cannot escape (though this hasn't happened since the latest patches, I do occasionally get stuck and it's hard to escape without respawning). Doesn't reset any locations like the hot springs after their quest is completed, though. If it's not a bug, consider an unstuck feature that teleports you back to Wunder? Respawn works fine in most cases though and can fix some weird random glitches. Plus it's great for testing for bugs. So I'd rather it not outright replace respawning unless you plan on adding an option to return to the main menu without closing the game (and that having the same effect as respawning or restarting the game).
- (Bug?) I didn't think this might've been a bug until I tried it on the horse, but you can't pause the game while using most vehicles. I probably should've considered it a bug anyway for safety, but I thought maybe there was a reason for it. Either way, reporting it now cause that is, at the very least, inconsistent.
(Unless the horse is just special and no other vehicles can do this. Didn't think to test every vehicle for this feature.)
That's my entire list as it is so far. If I play after this report, there may be more. Hopefully not. At most some notes will probably be updated if I come across new info while messing around. Gotta say, though, that fun cannon sure did launch me. If you were curious, my first reaction was "Oh my God!" and while I didn't report this as a bug... I did aim at the platform at one point and made a home in a shipping container. Tis a dangerous fun time cannon.
I was worried I'd hit the character limit.