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Thank you for taking the time to leave feedback. I mistakenly assumed that a player would always be coming from the closest checkpoint when fighting the boss. Like you suggest, an extra checkpoint before the boss would fix this. I'll keep this in mind as I design the open world segments going forward. 

As for your recordings and any additional comments you have, I would greatly appreciate it if you shared, if it's not too much of a hassle for you. No such thing as too much feedback.

Just in case I was playing the browser version on Chrome:

1. After you see the text that says you finished a trail, the character can still move. usually, in that type of situation, you would not be able to move. 

2. in this part, the camera doesn't work right, it moves down and it was very confused the first time It heppened and couldn't see my character for a while: 

3. I think the wall should have a different color to make them look different form the background, it just looks off to me and I bit confusing, but if that's the look you are going for, that's ok.

4. You can't take keys when you are hit, maybe that's not a problem, but I found it funny that it was not possible.

5. for some reason you can't break the wall with the fireball if you are too close: 

6. I didn't record how I got the snail there, but I literally just pushed it there by holding right.
7. Also I noticed that some button in the controller would not work unless I remapped  them.