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I found a small bug in SP3.52. It's when you import a sprite set binary (which just so happens to have something in the 64th byte)

Pics and binaries here

https://mega.nz/file/p5lglSCI#etAR-RLWr-cg12yXGn9OknRYcO3a0kTnbNGmYPiS-qQ

Hi, yes you are right there does seem to be some issue there, they import fine if you choose "Blank" in the attribute choice dialog but are mis-ordered if you choose "SpritePad" attribute format.

Will investigate, thanks!

Ok I found the issue, there isn't actually any corruption of the data, the issue is just that the "has overlay" flag for every sprite are being set true, so it makes the sprite set appear corrupted.

If you select all the sprites (ctrl+a) and hit the "Has Overlay" checkbox you can clear all the overlay flags. You helped me find another problem though, the binary import (sprites) feature is meant to offer a format selection dialog to the user before loading the binary and it isn't working in the C++ version.