I like the artstyle, gameplay concept was also good but felt it needed more depth. I sometimes got the princess stuck on corners. Would be interested in seeing this expanded on after the jam, there's potential here!
Viewing post in Escape, Princess! jam comments
Thanks so much! This is our first jam, so we learned a ton about time management. We're a two man crew, and after we nailed down the core concepts I was mostly focused on art and a little level design. I'm working to upskill a bit so Artificer won't be doing the coding solo next project. We are definitely interested in fleshing this one out further into a set of unique fun levels and getting everything that was cut for time back in. -Rogue