I like the artstyle, gameplay concept was also good but felt it needed more depth. I sometimes got the princess stuck on corners. Would be interested in seeing this expanded on after the jam, there's potential here!
Play game
Escape, Princess!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #16 | 3.051 | 3.200 |
Art | #23 | 3.051 | 3.200 |
Design | #24 | 2.670 | 2.800 |
Originality | #24 | 3.051 | 3.200 |
Fun | #24 | 2.765 | 2.900 |
Overall | #27 | 2.574 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme A Helping Hand?
Be a guiding fairy to a captured princess and help her evade the guards!
Comments
Thanks so much! This is our first jam, so we learned a ton about time management. We're a two man crew, and after we nailed down the core concepts I was mostly focused on art and a little level design. I'm working to upskill a bit so Artificer won't be doing the coding solo next project. We are definitely interested in fleshing this one out further into a set of unique fun levels and getting everything that was cut for time back in. -Rogue
Very very cool! I like that your cursor is both where the princess goes and what you interact with, leading to some tests of dexterity. If the art is original that's very commendable! Hopefully you expand this into a bigger project someday.
It could use a few more levels, I like the idea of the princess following the fairy it adds to the complexity of the puzzles.
Thanks for the feedback! Agreed, and that was the plan along with more interactive item types. This was our first jam and the biggest takeaway has been in how to plan and test iteratively earlier. Same with the art, I went too hard on the polish and cheated myself out of more variety of assets and environmental storytelling options. We're excited to take what we learn here into whatever jam or project we do next. -Rogue
What a nice, short game. Having to guide the princess and interact with the environment at the same time is an interesting idea. I love the artstyle, too.
Thanks so much! Yours was great too, we were talking about it earlier today.
We're a two man team, so after we came up with the concept and core mechanics (some of which we had time to implement), I was just sketching any chance I got around work, while Artificer did the programming. This is our first jam and we both had a blast. -Rogue
Hey!
Cool concept. The only issue which most probably you know about, is it's very short! I loved the game and I would have loved to play more of it!
It is a really short experience, so it is worth giving it a try, I liket the idea and the artstyle is cool, but i have mixed feelings about the gameplay, in one end I think it is fun to try to manage the movement and th point and click at the same time, but in the other end I didn't really liked that the movement direction goes on auto mode if your mouse is somewhat far away from the character
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