Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

The choice you make at the very start will boost success in one stat throughout the game, and choosing specific options can make checks easier or harder (having a hammer makes breaking a gate easier, not being annoying makes it easier to convince the weapon to give you a plank etc)

(3 edits)

Thankies!

Also a few more to add to the list.

edit:added three more:
Nasty Girl says Lets get 'too' it, should be 'to' when fixing the roof.
Weapon says 'slither' -> 'sliver' twice in interviewing him.
Same in Writer's apartment, coughing up a 'slither'

Lovely Lady says 'segway' again when you talk to the Pulp Writer in her apt. -> Segue
Shop, Eating cereal, 'it takes of sugar and lead' takes->tastes.
AMOD zone, concrete seems to be split into 'conc rete'.
Searching the woods for the shrine. 'for an especially interpret' -> intrepid?
Talking to Raven in shop when she preempts Nasty Girl's suggestion, Ravens and Nasty Girls missing apostrophes.