Nicely polished beat 'em up, well done!
That's clever to have separate buttons to attack and interact/advance the dialogue, I wish I could steal it into my game =3
I really like the comic-esque visuals, clean and easily readable.
It is also cool to have many different abilities to play with, yet most of the fights allow you to stand and spam the normal attack. So the curve between "stand" to "do not stand longer than a second" in the final fight was quite steep and unexpected. Maybe it would be better sometimes to let enemies cancel the stun?