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Nicely polished beat 'em up, well done!

That's clever to have separate buttons to attack and interact/advance the dialogue, I wish I could steal it into my game =3

I really like the comic-esque visuals, clean and easily readable.

It is also cool to have many different abilities to play with, yet most of the fights allow you to stand and spam the normal attack. So the curve between "stand" to "do not stand longer than a second" in the final fight was quite steep and unexpected. Maybe it would be better sometimes to let enemies cancel the stun?

Thanks so much for playing! Haha, I learned back when I used to do Weekly Game Jam that if I used the same button for attack and dialogue, players would accidentally spam through entire dialogue sections... so I've been there before XD

I appreciate your feedback about the state of the combat currently. I agree that it needs some adjustment. I've got some ideas for making the alt attacks more important, vs just spamming punch. I'm hoping to continue this game as a longer project, and it'll certainly need some variety if it's longer!