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(+1)

An interesting clash between Crypt of the Necrodancer and MegaMan Battle Network.

Nice character design and animations, and I love that intro screen!

It is very hard to make a rhythm-sensitive input in a web game, but it looks like you've nailed it.

Here is a list of nitpicks from me (since you age going to work on this game anyway):

  • the order in which objects are drawn is not natural, so frequently something from behind is drawn on top
  • the movement possibility is only checked after the move animation is complete, adding some jank when two characters are trying to set foot on the same square
  • for better accessibility, the left mouse click to advance the dialogues could be doubled by one (or all) of the action keys
  • every enemy at some point stops trying to approach you and just keeps spamming projectiles forever

It would be cool to see more enemies with different attack patterns, keep it up!